The GAME BOY is a cheap, condensed brick of metal and plastic. The GAME BOY is green. The GAME BOY is an object of love. I am still playing the GAME BOY. You should play the GAME BOY too.
In December, I’m inviting the forum to take a peek at any 1989 releases of their choosing. Some users are already participating! I’ll sporadically update this list to include links to users’ posts. Even you can be linked!
|Game title||Developer||First release|
|Super Mario Land||Nintendo||April 21, 1989|
|Alleyway||Intelligent Systems||April 21, 1989|
|Yakuman||Intelligent Systems||April 21, 1989|
|Baseball||Intelligent Systems||April 21, 1989|
|Tennis||Nintendo||May 29, 1989|
|Tetris||Nintendo||June 14, 1989|
|Shanghai (2)||HAL Laboratory||July 28, 1989|
|Boxxle||Atelier Double||September 1, 1989|
|The Bugs Bunny Crazy Castle||Kotobuki Systems||September 5, 1989|
|Motocross Maniacs||Konami||September 20, 1989|
|Hyper Lode Runner: The Labyrinth of Doom||TOSE||September 21, 1989|
|Pinball: Revenge of the 'Gator||HAL Laboratory||October 18, 1989|
|Castlevania: The Adventure||Konami||October 27, 1989|
|Malibu Beach Volleyball||TOSE||October 31, 1989|
|Kwirk||Atlus||November 24, 1989|
|Golf||Nintendo||November 28, 1989|
|Pachinko Time||Marionette||December 8, 1989|
|The Final Fantasy Legend||Square||December 15, 1989|
|Shogi||Pony Canyon||December 19, 1989|
|QBillion||SETA Corporation||December 22, 1989|
|Fist of the North Star: 10 Big Brawls for the King of Universe||Shouei System||December 22, 1989|
|Battleship||Pack-In-Video||December 22, 1989|
|Boomer’s Adventure in ASMIK World||Dual||December 27, 1989|
|The Sword of Hope||Kemco||December 28, 1989|
|Master Karateka||TOSE||December 28, 1989|
Please post cherished GAME BOY memories.
My original diary entry about 1990 games.
Previously, I said I had sampled all of the games released in 1990. Now I’m going back and chewing on what I thought was interesting. It’s cool that this first year doesn’t really have incredible Nintendo-developed releases. Konami and Capcom ported some ideas over, but a lot of smaller developers produced interesting work and that gives the console a different character than other Nintendo machines.
Mercenary Force, if you can believe it, is a Bokosuka Wars-like. That means it’s part shooting game and part strategy. It involves shuffling a group of buddies into formation so that they don’t get hurt but still collect as much gold as possible. I especially liked sacrificing my buddies to make these monstrous, orb-spitting sprites. It’s usually not worth it strategically, but I don’t care.
Cosmo Tank is pretty good. The way it shifts perspective between fields, mazes, and space makes it feel like an enormous game. Combat in the 3D maze is weird because it feels like I am a turret swinging around in circles, but if I swing out of the way from oncoming bullets, they won’t hit me. Object permanence is not part of this world’s physical reality.
This is the other standout Nintendo title from the year next to Dr. Mario. It feels pretty great. I have all the information I need on the screen: a map of the track with icons for me and the lead, a speedometer, and a turbo fuel gauge. I wish winning races were a little easier. It took me a half hour of trying to win the third course. Hitting a billboard once is enough to cost me the entire race, but victory feels so sweet.