Games You Played Today: 13 Going On 30

Continuing the discussion from games you played today 12 times the fun and the excitement! - #2151 by azurelore.

Previous discussions:

azure bothering the voice talent again

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Someone surely can find a decent lightning returns joke with numero 13, i guess? :tarothink:

1 Like

Game you played today XIII featuring David Duchovny

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Games you played today Versus XIII - A Fantasy Played in Reality

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Games You Played Today: 13 Going On 30

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Games You Played Today: 13 Sentinels Amiga Rimworld

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Games You Played Today: Type Zero

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Games You Played Today 13: Top Secret Episodes

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i’ve been playing a lot of PATH OF ACHRA, a hyper-streamlined roguelike with heavy Babylonian/Sumerian vibes, a gorgeously grimy set of ghoulies, and a lovely soundtrack that manages to sound really ominous and atmospheric despite the “PC soundfont” instrument choices

ACHRA borrows from dungeon crawl stone soup in that Culture + Class + Religion are your first big three choices and how most of those cultures are cool demihuman weirdos like lizardmen, apes, imps, Conan, goblins, Swamp Women, and morlocks, and you slowly unlock these along with an assortment of classes from fairly regular stuff like the Warrior to self-flagellating cultists, chakram masters, blood knights, snake-worshippers, castrate priestesses, and various mystics. the gods are largely sourced or inspired by near-Eastern myth and continue the distinct Cradle of Civilization Crawl theme this one pulls off so well. you embark on a quest across the Path of Achra, landmass dotted by Ominous Towers and an Obelisk that pierces the heavens and whatever lies beyond.

when you create a character, you’re treated to a bit of poetry dedicated to your adventures, this tone continues thru basically all the text in the game

combat takes place on single screen maps and the only controls are moving (which also makes you attack,) intoning one of 3 prayers, and standing still. that’s it! no magic spell books to learn, no potions, no scrolls, no unidentified items.

ACHRA strips all that away because it’s for the real sickos. that’s right, this is a Build Pervert game. as you level you can spend points on skills from different elemental categories and the combination you pick affects which prestige class you can take later on. while the game has few verbs (move, stand, summon, attack, hit, get hit, pray, pick up item) they’re all potential triggers for your abilities. this offers a surprising amount of customization and player expression while being obscure and rewarding enough to master that the loop of making new little guys to throw into the dungeon continues to reward me with surprising interactions


FOR EXAMPLE: do you want to be Guts? (constant haunting by ghosts may apply) do you want to summon so many snakes every time you move that enemies are crowded out of the dungeon? do you want to blend those snakes in the giant gore-tornado surrounding you to heal yourself? do you want to stand still so hard 60 astral lasers fire out of your Perfect mind and annihilate everything on a floor before turn 1? do you want to be a bird or maybe a tree? do you want to shed the skin off your body at the start of the turn so it can walk around and beat guys up for you? do you want to be an Ape who is only at maximum power when he’s fully nude?

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also OH MY GOD i love these little ghoulies





when you die (or ascend) you’re treated to a poem generated from your build, and i love the dedication to the vibe here. fitting since the final boss is Gilgamesh gone mad from accessing what’s Really in the heavens.


anyway this game is like Ten Fuckin Dollars and is the most fun i’ve had with a roguelike in years. and YES it is in 4:3 my screenshots aren’t messed up lmao. i love how it squashes the many-hour character building meta progression from a diablolike into bite sized chunks where you can rapidly test different wild ideas without wasting your life grinding. O cursed egg! O withered earth!

28 Likes

i was struggling in a surfing competition in star trek online then surfin’ usa came on and i just completely smoked everyone. thank you to the great classical earth musicians “the beach boys” for helping me beat some shithead who wouldn’t shut the fuck up in zone chat because all mmo players think the funniest joke possible is to make disparaging comments about how many genders exist

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Looks like they’ve added a lot since I last played a few years ago. Great game for my build pervert ass

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i have thoroughly explored volgar the viking 2 a year after release and six years after it should have been made. did the (regular) 1cc and even (fraudulently) finished the bonus world. you technically are supposed to only get one set of lives to finish the brutally, basically trial and error, true last stage but if you quit out upon losing your last live the game stores your checkpoint so you can still progress through it normally. if you do lose your last life and don’t quit to menu to you have to watch the bad ending and then load your save anyways. design. anyway, i think i have all the same criticisms of this that the few dozen other people who have played it have:

overly long levels and poor pacing
a lot of reused assets
spear roll canceling removed for seemingly no reason
poor background art
a totally misguided attempt at making a easy mode

it’s so strange to have a decade gap between this and the first volgar. ten years to decide that the world needed the volgar equivalent of super mario bros 2 for super players. the volgar game mechanics remain crispy and enjoyable and there is some brilliantly mean level design in here, but its existence and execution is so puzzling to me.

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Finished Robocop Rogue City: Unfinished Business. It wraps up well enough. They were smart to use the classic Robcop theme more sparingly in this game, so when it finally kicks back in during the final stretch it’s like…aw hell yeah…

It does end incredibly abruptly, though. You get some closure ahead of time in the last tiny hub, with a few of the people you’ve met along the way. But otherwise the ending is firing one final shot, a very quick cutscene, and that’s it.

So, I dunno! I enjoyed it. I had fun with it. Is it better than the last one? No (shorter, less compelling story and environment) and yes (more shit to do as combat goes).

If it’s anything like Robocop Rogue City proper it’ll probably be $3 in a year or two, and will be more than worth that if you want more of that game.

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Just finished SaGa Frontier 2 Remastered. Not sure how much they changed for this version, but this is probably the easiest SaGa game I’ve played. I had that egg beat in short order with 15k damage combos.

I wasn’t sure what to think of the story at first, since i dunno if the typical SaGa terseness really goes well with the grand political narrative, but i think it grew on me as it went. A surprising number of major characters get killed off with minimal fanfare, some i think are just implied to die in the meantime between chapters.

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hmmm. in the original i effectively softlocked the game by being in a solo sequence where every encounter was (in my naive experience) unwinnable

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Dark Souls: Remastered

Started playing over the weekend. The UI started with a scale of zero so there was no pause menu and the HUD was set to off so there were no meters. Great initial settings!

After fixing this it was a good time. Got hung up in places I used to just run through because I forgot a few things. It is truly a game about secrets.

Decided to start with Zweihander. Fun to smash it up. Got stuck at the boar for a bit because I let the gate close and forgot how the pass-through worked. Bosses have been breezy, it’s the little stuff that gets me. If one could go back and relive the past, I think this is how it would be. The everyday annoyances and hardships that are trivial in memory would bring to question the point of the redo. The loss of what you did have before the fantasy trip, would be dust and bitter loss. To paraphrase the sequel’s opening cut scene, you’d go hollow.

Steam World Dig

Just some platforming fun. A few choices to make during upgrades but pretty breezy. I picked up the sequel as well so looking forward to seeing how that works.

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Re: Baby duck enema in Raidou, I was wrong. It wasn’t like seeing your favorite food pop up here and there in Earthbound. Unfortunately, it did get changed

BTW, I changed the console language to play in english, and the game somehow reacted by deleting my in-game name until I change language back?

My guess is that there are forbidden words that can’t be used to name the protagonist, and each Raidou translation has its own set of forbidden words, because an universal block list doesn’t work well (I am also guessing the translators know that, on gamefaqs forums, the history figure / Megaten demon « Yoshitsune » is called « Yo****sune »)

Deleting the player name when they switch language would be a way to make sure the various blocklists gets respected in every language

But… there are 0 multiplayer elements in Raidou…

….

…People now call me « Forename Surname »

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More Steam demos

Played Rift of the Necrodancer and I think I’m just not a fan of chart/track based rhythm games. The only time I saw the light was Thumper.

The main challenge is just that you are relying on a lot of visual cues for more advanced beat hits so you have to pay attention to things like colour and semantic knowledge about certain enemy/trap behaviour. Some of the variations don’t even behave rhythmically. You just have to know that if a slime touches a firetrap it will be hitting on the next beat. The actual feedback feels very light as well, hitting the beat feels like nothing. Not overly swayed by the music either. I think I had much the same problem with the other Necrodancer game. The idea is decent but both the music and the feeling of playing just is lacking for me.


Mindwave is fucking great. I feel bad that I arbitrarily chose to play both these demos in the same sitting as it feels a bit unfortunate to compare them.

It’s basically Warioware PC, and technically violates one of the core tenets of Warioware by introducing slightly more complex control schemes like mouse+kb and other variations. If you’re already familiar with them then it works but it could be a bit frustrating if you want to use a different type of controller or are not familiar with these types of control schemes for some reason.

Visual style is like Jhonen Vasquez in terms of shape language but I find it actually reminds me more of Newgrounds Collabs by way of Flipnote Studio 3D, or Miiverse art as it has more jaggy brushes than an Invader Zim. It also manages a good range of other styles in a similar way to Warioware but much messier and denser. The style fits the premise that you are part of an evil corporate battle royale that uses brain jacking tech to inhabit the minds of others. I guess each level is going to be themed around the characters inner psyche and the demo level puts you inside a happy-go-lucky Y2K girl.

I can’t get the music out of my head. Like, are you kidding me with this music?

Sounds like a crossbreed of Pizza Tower OST and RQ laji-2. Rift of the Necrodancer can only dream.

The game does unfortunately have a few painpoints but I’m otherwise sold. Some minigames require intensive mashing and as levels progress the mindjacking technology starts feeding you pop-up ads which you have to manually close while doing the minigames which is a neat idea but annoying in practice. Hoping that the final game allows you to toggle this a bit.

16 Likes