Sremm & Punishment
jersey shore v.s. vanderpump rules: new age of heroes
Dating game idea: In this game, your dates are not stupid. While having someone who shares their interests is good, theyâre also interested in someone who is genuine. So if you go up to the basketball player and they ask you what sport you like and you say âOh, basketball!â when you do not like basketball, they know.
So how do you know what things you enjoy? By trying stuff. Your interests become visible by your reaction to trying stuff, and you can also try to cultivate a interest in something. You wonât always succeed. Such is life. But thatâs okay, because the dateâs scoring is squishy. Basketball date wants âBasketball is my favorite sport!â as an answer, but theyâll be happy with âI love swimming!â if itâs genuine.
Drag house manager/matriarch
to get to the ending in an adventure game you need to call the writer and talk about your decision making and life problems, they will decide what you deserve and e-mail you an expansion pack that has your ending in it and a personalized message
The first true walking simulator worthy of the name.
None of those dumbed down wasd controls, it would essentially be 3d first person Qwop
Features gorgeous levels and a deep story that #reallyMakesYouThink
Player Unknownâs Golf?!
Itâs PUBG but itâs golf: one hundred balls, one hole, zero caddies. You spend half the game trying to find where the fuck your ball landed, another half deciding if the Pro-Grip HandMaster tape should be put on your niblick or your mashie, and the rest of the game franticaly racing over the island to find the randomly-located hole.
A roguelike where the RNG bias is indicated to you through tarot cards.
An indie wargame that isnât fucking Advance Wars again.
A tactical squad management game set on a far-future dying earth after geoengineering has moved all uncontamined water into a single giant sea ringed by mountains. Earthâs orbit & rotation are fucked so a quarter of the lakeâs shore is shadowed and experiences a bitter winter that slowly advances on your current base.
You migrate away from the winter and find previously-inhabited, delapidated bases. Thanks to the post-singularity works of your ancestors, they are mostly functional but curiously the majority of damage is not from weathering but from some violent physical attacks.
The core game loop is skilling up squads to investigate breached seed vaults but the self-defence systems are still somewhat operational and trivially maim any squaddie. A good run is entering with 15 and leaving with 4-5 walking squadmates + casualties/items retrieved from downed companions. Repeat until you discover the grossly-unbalanced artifact OR the encroaching winter forces you to decamp.
thereâs a whole bunch of plot stuff with a pantheon of AI archons/caretakers who have fallen into internecine squabbling/general disinterest/critical failure + space refugees who fled to avoid contaminating their racial purity but the details are vague since I was febrile brainstorming on day 2 of the flu
A board game about financing exploration of the new world and extracting the wealth of the native inhabitants & their lands thatâs a thinly-veiled lesson about colonialismâs legacy. (I might actually try to make this)
A text adventure thatâs about managing a team of software devs through 3 months. You have a weekly calendar you have to juggle and find time for one-to-ones with your four reports: your conversation choices & subsequent follow-up actions affect their hidden stats (motivation, stress, etc.) and at the end of the game you get your unclear results from their responses to the management survey.
Play as: a dog
Since you are a coderperson I personally demand that you create this game
First I have to play every tactical squad game I bought after I recovered for research. Really looking forward to putting in the hours on Fallen: A2P Protocol!
itâs not a full game idea, but a tv show-themed game where the pause menu looks like teletext
A hacking game all about low-tech means of bypassing high-tech security. Canât just walk in the front door and drop a keylogger on someoneâs computer? Take a picture of their maintenance workerâs uniforms, source one on the web, and waltz in that way. Or get into an elevator by yourself, put it in maintenance mode with a key you got off the net, then wait there until after hours and have free run of the place. Or just leave a keylogger virus on a thumb drive in the parking lot and hope someone plugs it in to see whatâs on it. Thereâs dozens of ways to get around these things.
work time fun 2 job ideas:
apple store genius
hedge fund intern rpg
pose for foot fetishist demons over skype
overly complex custom pc building
first person pest control
drunk roller coaster attendant
BEYA
You run a sumo stable. Develop training regimens and customize them individually on your rikishisâ (wrestlersâ) body type (fat hippo or strongman?). Try winning more and more bouts and develop high ranking contenders to generate more income from prize money, advertisement and tourists wanting to visit your stable. Develop youth programs or buy prospects from overseas. Compare prices on groceries and look for deals to fund the massive amount of food intake that fattens up your fighters and experiment with diets.
Up morale by improving facilities, investing in a better cook or by taking your rikishis to the Geisha district after a good Basho (tournament). Discipline them when one gets into a bar fight and smears the name of your stable. Bribe officials and buy wins (short-term gain, long-term risk of exposure) or instruct your rikishis for more antics (which ups their popularity but can get them sanctioned by Sumoâs governing body). Find a repairman when the toilet cracks under the weight of your fattest rikishi and take your stable on a team-building weekend.
Goal is to become the most prestigious stable and obtain the highest rank of Yokozuna. A real-time strategy/ decision making/ management sim.
BASEBRAWL
(Spanish language version: PELOTAZOS FRIJOLEROS)
Your pitcher just beaned a batter and the other team is out for revenge. Dodge bean balls for as long as you can (Punch-Out style), then, when you get hit, charge the mound and enter a Double Dragon-like slugfest, commentated on by the booth. The more balls you dodged, the more charged your teamâs power meter is, meaning more combos, special moves and bullet time at your disposal. You rake up points for clean hits, injuring players, KOâs, crazy collisions, signature moves and âextra styleâ, of which after the brawl you can watch snapshots and share them online.
For combat, imagine Double Dragon-like mechanics, but all characters can collide and interact. So you hit a guy, who stumbles back into another guy, who in turn falls down. Another guy trips over him, etc. So more interactive fights and more mayhem, not just one on one battling it out.
Alternatively, instead of taking a swing at the opposing pitcher, try holding him in a lock while other players pile on, and enter a sort of football/ rugby-type scrimmage. At which point it becomes a reflex/ memorization/ rhythm game where you need to press the right button at the right time to move collectively, plaster the other team against the fence and keep 'em there for as long as you can.
Create a team and custom design your jerseys. Unlock new stadiums. Browse through monthly upvoted snapshotsâ best. Compete in online high score rankings or fight another human opponent head to head. Make the name and logo of your team be feared and respected throughout all of basebrawl.
Baseball-themed beat em up where the goal is to dodge bean balls and beat up the other team.
Imagine River City Ransom/ Nintendo World Cup like characters with baseball caps and jerseys.