doom clone with monster designs by keita amemiya
also the monster sprites are digitised photos
doom clone with monster designs by keita amemiya
also the monster sprites are digitised photos
a mod for gone home that turns it into an adaptation of the 90s kids game show finders keepers
You are a depressed salary person living in a megapolis. Each day is a struggle. One day you wake up to find you have laid an egg. The egg speaks to you, asking you to take it to the basement of the largest skyskraper in town, but you ignore it.
Some time later a swat team shows up at your house. You escape only because the egg warns you. Having nowhere else to go you take it to the basement of said building. There is an enormous, ever descending, system of tunnels down which you run, ever harried by SWAT-style soldiers in unmarked uniforms. The egg tells you what to do. It helps you separate SWAT members from their colleagues, take them out, steal their rations and weapons. You learn to build traps and to hide yourself.
Eventually you reach the bottom of the tunnels, where there is a stone alter shaped like a nest which pulsates with a wholesome earth current. The egg, therein placed, begins a process of psychic and physical renewal which washes away the toxic society on the surface.
You are a little child. Each morning your mother gives you a sandwich and a kiss on the head and you head out into your backyard. From your backyard you can see a tree, off in the distance, which is perfect for climbing. Its a long journey for such a small child. It goes through the fields behind your house, then through the schoolyard (empty, because its summer), then through a wooded area, and finally across a huge parking lot next to an empty stadium.
You take your wooden sword and head out each morning.
Its a roguelike, but periodically mundane reality yields to childish fantasy. You might imagine that a section of the game is sci-fi, for instance. Monsters and items you pick up in each section are them appropriate, but you can carry them from section to section.
Thus, you may pick up ray-guns in the scifi section and then carry them into a swords-and-sorcery section. This underlies some of the strategy you must employ to win. A la Shiren, there are periodic safe zones. One zone is (for instance) your abandoned schoolyard, where there is a coke machine from which you can buy a coke if you have the money.
When you run out of HP it just says âYou got tired and went home.â
Maybe earthbound looking graphics?
the whole game is one street, and youâre a kid and its summer. explore your friends houses or the woods or something
is there an option to smash the egg instead of placing it on the altar?
Dark Souls style âgoodâ end
You canât smash the egg, jerk.
âYou canât smash the egg, jerkâ is the name of the game now.
So, you are a martial artist. Master of a half-dozen styles, renowned throughout the world as being in maybe the top 100 living martial artists.
You have decided to teach a student. Right now theyâre just some kid with dreams of stardom, but you can see it in them. The Potential. They could not just be a great martial artist, but the greatest. Maybe ever.
Yes, you donât get to create your own character, but instead you get to make the student. Decide their motivation for fighting, dress them up in whatever clothes you want, pick how they look and what style they start knowing. From then on, youâre playing the teacher, who is a well-defined character of their own.
So, some lessons you assign your student donât require your presence, so you can go off and wander the woods fighting challengers, punching bears, and recruiting other students to practice in your dojo to get money. Some lessons are more hands-on- most of them are essentially rhythm games to yell at your student when they mess up or give them encouragement when they fall down in a tournament or whatnot. Sparring is special. While it uses the same combat engine and mechanics as every other fight, the point isnât to beat up your student, but rather to demonstrate to them how to use a technique they donât understand yet. So if your student isnât blocking, hitting them a few times with a damaging attack with a big windup might get them to learn to block.
Ultimately, of course, your student leaves your tutelage and goes on to fight God and win.
What happens if you spend too much time punching bears and not enough time teaching?
Will your pupil(s) abandon you to go train under your old rival?
Bears learn from spending so much time with you and beat god
These are both great answers.
space hitchhiking
like you go from spaceport to spaceport getting rides from strange aliens and the game is just talking to people and finding out how weird the universe is
it has to be mostly about interacting with weird aliens
and you canât pilot your own ship
Ok, here is a spiritual sequel to Corpse Wizard: Gelatinous Cube.
You play as a gelatinous cube defending its territory in a dungeon and trying to reproduce. Adventurers of the standard classes show up trying to fuck shit up. You, as the cube, can melee attack them, but you are weak. You can also absorb one opponent at a time. They are slowly digested while this happens, but as long as they are alive you get attacks based on their class.
If you absorb a fighter, their sword pokes out of your cube that you can stab people with. If you absorb a wizard, maybe you can do ranged elemental attacks. If you absorb a thief, you get a speed bonus. Maybe there are stealth mechanics.
As the cube, you can also extrude temporary walls. In the long term you are trying to build a nest to reproduce a certain number of offspring cubes. Maybe there is another mechanic where you can lay slime trails to guide the behavior of other monsters or your baby cubes.
an organic/pharmaceutical chemistry VR game that you can get a degree with
doesnât alert authorities if you try to make lsd
polyamorous outrun
my dream The Punisher tv game is an set in a modest open-world New York City with several Away Missions with design inspired in part by Hitman. mostly diagetic soundtrack but where a score appears it is inspired by prurient and things like that
the central plot hook is, over the course of several time skips, the world is changing. rapid advances in technology and wide-spread mutations are becoming more common in the world and frank isnt getting younger. can an old man keep up? a colourful cast of Marvel characters feature and this would culminate with Frankâs slaughter at the hands of Daken. what becomes of him is a UniSol take on the Frankencastle concept.
instead of making rdr3 or gta6 rockstar should do to Hard Target what they did for the Warriors, except instead of Van Damme you play as Brimley
just an old cajun bastard trying to make his way in the world with nothing more than his wits and a bow and arrow
a game about being a dispossessed person trying to escape toiling for colonial overseers who expropriated your livelihood and criminalized your existence
A roguelike of peasant revolts and failed communes
Yes I have been reading The Many-Headed Hydra