You play as a member of an order of warrior monks. The monks belong to a religion that is in the ascendency. Your character, something of a truth seeker, refuses to readily accept the self justifying theology of a religion which has the unreserved backing of the state and society. His extreme skill in martial arts means that the elders found it convenient to tolerate his dissenting, often heretical views. Finally, however he is informally exiled from the monastery. He then makes a life chiefly of sifting through ancient and forgotten ruins that litter the desert, stopping only when he has to in oasis settlements for basic supplies and to occasionally work as a mercenary to pay for archeaologixal digging tools etc.
There are lovingly rendered ruins, statues, inscriptions and friezes, pottery shards for the player to discover and explore. The player is encouraged to explore these by the sparsity of other quests ( they spawn every 30 mins or so of playing time ). Compelled into the ruins by the lack of anything else to do, the player is left to make what sense they can of the game world’s ancient past. Archeological areas contain no enemies and are purely based on exploration. Mercenary quests are played in a diablo style action rpg style.