cooking mama e.x. overdrive - a vr game where you have to go through traditional cooking mama recipes but in locations like on a cliff during a typhoon, on top of a moving train, and in a war zone. if any of your ingredients fly away or get blown up you must start over
extra features:
versus mode where you fight alton brown, ina garten, emeril, action bronson (dan hibiki), tony bourdain, julia child mk.iii
A super simple game, like the flash days of yore, some sort of generic shmup. Except it has hundreds of enemy bios, diary entries, audio logs, etc., collected randomly at the end of each stage. Basically a novel hidden behind a crappy game. The very revealing pieces would have to be acquired by performing special things, like not shooting at all, only shooting certain enemies, etc.
i like this idea a lot and it makes me think surely there must be some game out there that does just that. i mean games with not-strictly-part-of-the-game tacked on mega-worldbuilding do exist (also uhh magic the gathering?) and it’s not much of a stretch to imagine something even more purposely designed to be this
remakes of the kingdom hearts games (or at least 1 and 2) without any disney or square enix references
the really sad romance between sora and riku would actually hit if goofy and donald weren’t there. im drunk but im crying about this version of kingdom hearts
goofy and donald are pretty good manifestations of sora’s more easy going outlook vs riku’s confused reactionary struggle for control but yeah i too wish they spent less time jamming in franchises and more on anime emotions
now excuse me i’m gonna listen to 300 simple and clean remixes
i want to convince tetsuya mizuguchi to do a gesamtkunstwerk. i want my hair and feet to be anointed when i clear the lumines field. once the lumines dj set is over maybe actually its time for me to anoint a human manifestion of lumines played by a performance artist. actually the more i think about this the more i kind of get disgusted with how egotistical it is to seek a high score in a puzzle game. never mind. lumines could just be a dish you make for other people and a suggestion for how you should treat guests at a party
criminal front interpretations of the office are canon
you are sent to scranton, pennsylvania to assassinate http://theoffice.wikia.com/wiki/Hidetoshi_Hasagawa but end up falling in love while working at dunder-mifflin and make your bosses angry. a war breaks out between the scranton mob and your clan and you have to decide what matters to you
u can find and equip stand discs like enemy souls in aria of sorrow, but how to use them is as arcane as weapon abilities and spells are in symphony of the night
A game where the tutorial, objective messages, and interface conspire to convince the player that the only method of playing this game is to engage in behaviors that lead directly to the worst possible ending. Like, imagine if in Undertale, instead of trying to kill you Flowey spent the whole game encouraging you and giving you directions how to kill everyone, combined with the UI pointing to the next area not genocided and the ‘ACT’ button was a hidden feature only alluded to in some books.
EDIT: I guess this could be a pretty good metaphor for certain types of mental illness.