I feel a bit the same about RTS’s. They were most fascinating for me when they were half-understood. The mystery of the fog of war, not being able to predict the AI. Once I figured out you’re “supposed to win” they lost something.
I love the diegetic approach of the first Command & Conquer and the Red Alert games where you are actually an unseen field commander and the software you installed on your PC is a military battlefield uplink that was developed to help oversee battles.
Of course C&C 2 messed it all up by making the commander an actual character with their own actor, voice and actions. Although they did stop shy of truly embodying you as an unit, you do have a mission where you have to defend your character but they’re stuck in a disabled vehicle so at least the uplink diegesis is upheld.
The reason I singled out real time strategy is that you have perfect, absolute control over units in RTS games which is not necessarily the case for all war games
That’s what makes it so ghosty to me, you possess units and control their actions directly, even if they include some sort of narrative fig leaf to suggest that you are merely giving orders.
tell that to the dragoons in starcraft
Yeah, was gonna say, RTS is the strategy variant where you’re at the mercy of your units’ AI, and several manuals make jokes about soldiers being none too clever to excuse poor AI.
anyone remember those drunk ass dwarves in myth that always nuke your own troops
gem engine games are the most ghostly of rtses because you can direct control units and make them move and aim with the mouse and keyboard. in fact you are expected to do this in many situations and the newer ones let you control them from 3rd person as well. The ukrainian geist
C&C Renegade and Starcraft Ghost (!!) depicting a spirit trapped within one body until death - stories of demonic possession
But wait… isn’t that… all games…?
Indeed I noticed that last year after playing a literal game about demonic possession
The metafictional tricks Paranormasight plays by blurring the line between the player and an in-universe ghost are particularly clever. More games should do that
20 minutes of Death Stranding 2 footage including a photo mode where the super serious women characters all dance and pose for your camera.
Just in case you thought Kojima would do better this time.
you have to include refn and reedus gravure for plausible deniability, kojima-san
Taking bets as to which of these two strategies in Megaton Musashi W will be more effective:
- Using the full attack string.
- Timing button presses so you just spam the first slash of the string over and over.
Edit: wrong thread
Oh, so all of them?
There are a lot more than 30 still but probably only 30 as we know them the rest (and most of the 30) filled with UFO Catchers.
The Purikura sections also disappearing is sad.
time to start construction on Dikembe Mutombo’s tomb
Love this beltscroller tech
The mall in Japantown in SF used to have a purikura store, and it got replaced with crane games. That one crane game/gacha store owns 3 different spaces in the mall.
I guess people can’t be entertained unless they’re gambling.
every seaside arcade in the uk seems to have replaced all their arcade games with coin pushers and ticket machines.
