videogame things you think about a lot lot lot

After playing OneShot and Paranormasight which both toy with a similar idea, I’ve been noticing how every narrative videogame is in a way a ghost story.

As we possess various characters in turn and influence in strictly limited ways the course of events, according to desires and whims that are not always diegetically justifiable, what we are really doing is not so much “playing” but “haunting”.

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