Indeed I noticed that last year after playing a literal game about demonic possession
The metafictional tricks Paranormasight plays by blurring the line between the player and an in-universe ghost are particularly clever. More games should do that
Indeed I noticed that last year after playing a literal game about demonic possession
The metafictional tricks Paranormasight plays by blurring the line between the player and an in-universe ghost are particularly clever. More games should do that