videogame things you think about a lot lot lot

I absolutely adore this video. So much personality. I don’t know who 80% of these characters and Pokémon are and it doesn’t matter. So many little touches. It’s impossible to fully take in everything that’s going on in one sitting, and even viewed multiple times you really do need it to be at like 20% speed to catch everything–although I wouldn’t recommend that, as the pacing is important.

The video also does a really good job of making the world of Pokémon look appealing. A world that can be safely explored when people still have the time and sense of wonder to do so, and rewards that exploration with lots of cool stuff to see–and also has loads of cool, interesting people? Yes. Amazing. Give me that.

(Jessie and James aren’t this video, so it’s game-related.)

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just jumping in to say that i’m impressed with myself for watching a few seconds of this and immediately clocking that this video is a rie matsumoto thing

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i keep getting the desire to say THIS SUCKS in the duke nukem voice while i’m at work so i looked up some of the other lines from the game to see how feasible it would be to replace myself entirely with a duke nukem soundboard. i like how many of these start with “Hmm”. in a reflective mood…

i cant believe how many lines from this game are just movie quotes. like between him and gex you have half the people i went to college with. i thought this one was pretty funny though

duke no :frowning:

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(baby gronk gets rizzed up voice) Dukey Nukey just got cancelled.

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this is why they say to never have political heroes… just have to hope the others (freddy krueger, hulk hogan, racist jeff dunham puppet) don’t let me down in the same way

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rerecording all of duke nukem’s dialogue in the burger king foot lettuce/ baby gronk just got rizzed up voice would be a noble project

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The opening of this being a direct refrence to what’s playing on the TV in Red and Blue is ver cute. It mentions something about kids walking along a railroad track that’s pretty clearly supposed to be Stand by Me. They abstracted that somewhat here but it’s nice they snuck in a deepcut.

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somewhere on Staten Island for $289.99

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A series I think about a lot is Catacomb 3-D.

Catacomb 3-D para PC

abyss_085

As a kid I happened to be one of the few to play Catacomb Abyss before Wolfenstein 3D so I couldn’t quite see why the latter was seen as so revolutionary. They’re much the same game except with guns instead of fireballs, and nazis instead of monsters. And I actually remember Abyss as being more fun, with the radar giving you situational awareness, less hitscan stuff, and that overpowered timestop item (reminiscent of Duke Nukem 3D gimmicks like the freeze ray).

And indeed according to wikipedia, it was created by a lot of FPS pioneers, with Catacomb 3-D built by Id Software under contract for Softdisk as their first 3D game, and the sequel Catacomb Abyss involving folks who went on to found 3-D Realms.

It’s fairly well-documented nowadays, but during the 2000s Catacomb was memory-holed so hard that I started to half-suspect I had imagined the entire game

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Whenever I am playing blocks with my kid my brain is going, “Level Design.”

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That’s me whenever I see a really well lit door around town

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Mario’s Nintendo Bronx Gibberish that somehow makes “It’s-a good time” sound like he’s name-checking David Coulthard for no discernible reason

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in addition the original artwork from Toriyama, he designed a hole for braid on the No.1 warrior’s helmet

but in manual, anonymous artist avoid to draw it, let the warrior loose his hair or use a different style of helmet instead

image

until today, bikers still worry about long hair, at least on youtube

And No.1 was the only one with this feature

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After playing OneShot and Paranormasight which both toy with a similar idea, I’ve been noticing how every narrative videogame is in a way a ghost story.

As we possess various characters in turn and influence in strictly limited ways the course of events, according to desires and whims that are not always diegetically justifiable, what we are really doing is not so much “playing” but “haunting”.

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that’s undertale isn’t it?

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the graphics on the diagram 3ds on ridge racer 3d’s loading screen
2023-08-30_23-26-05.510_bot

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the oubliette in Neopets: The Darkest Faerie. there are several things i think about:

  • The colored lines on the ground that seem like they’ll lead to useful places, but don’t
  • The “puzzles” that involve moving a statue between switches
  • The sheer volume of empty useless rooms
  • The fact that the map is a single 2D image that somehow attempts to cover at least 3 different floors
  • That even after solving all the puzzles, you still have to decide to kill 3 random ghosts in the basement before you can leave
  • The fact that @daphaknee and i basically figured all of this out on our own (because the guide is useless)

i often say things like “I beat neopets the darkest faerie, i can do anything!!” but the oubliette was the moment this became true

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