shining soul 2 really will just let you grind the dungeon over and over until you level up and beat the boss. i thought the game economy was broken but actually this makes way more sense considering how easy it is to restart dungeons and teleport back to shops to buy stuff before a boss fight
is this a “souls” game because its got souls in the title??? hmmm. a pixel graphics game like this, but with the story of the dark souls games? that sounds cool
you’re making me really wanna replay em. i bought them for gba and had a gba adapter for my gamecube so i could play them on the tv and i was SO BUMMED that they werent grid tactics but then i got super into them anyway. might be a good start to the year of the dabble…
I played Catherine: it’s nice! Very well made aesthetically and it’s one of the few puzzle games which I don’t find boring.
The anime part is cool too. It doesn’t treat mature themes in a mature way, but I wasn’t expecting that so I was not offended.
Afterwards, I played Deadly Premonition. While it nails the Twin Peaks tone perfectly, the combat sections are ugly and I also hated the open world style, need to drive (even after finding the teleport), need to look around for quests. I think the game would have been better if made more tighter and with less free exploration sections. I dropped it after it crashed for the third time making me lose one hour of (boring) progress
Now I am considering Life is Strange, never played it before. Hopefully it’s not overlong (such as Dreamfall Chapters, for example)
Curious what you’ll think—some of the “walk around and talk to people” sections seem more gratuitous when you play all the episodes back-to-back, but I think it made more sense to do it this way in the context of isolated chapters separated by extended breaks. I still think I overall like it though.
Ms. Pac-Man with more color schemes, more ghosts, and random mazes! 3(^_ %)
It’s pretty much the Pac-game of my dreams. : OOO
The colors are glorious.
Author Luca Carminati has random-maze versions of Pac-Man and Dig Dug as well; I also picked up his new-level versions of early 80s arcade games Bagman (both of them; Bagman is a $-bag-stealing maze game set in a mine, by somewhat short-lived French automotive plant electronic console maker turned arcade game developer Valadon Automation; distributed in the US by Stern and in Japan by Taito) and Konami’s Tutankham.
Trying the Extremely Furry Game™ Overgrowth. I remember reading developer updates on this for years, then it came out, then the creators started the Humble Bundle thing, which blew up, then they made Receiver, which also blew up. I had been generally curious about this game for a pretty long time and it had gone on sale several times so I think I finally caved and bought it
Combat is a combination of animations and ragdoll effects. It feels very fluid and fast, but it’s also very easy to get stunlocked and die instantly from other enemies, which gang rush you but don’t quite kick you when you’re down. It’s very fun to, for instance, crouch in a wheat field, then jump out and insta-kill someone with a flying kick. Swords kill in a single blow. Knives should kill in a single blow, but sometimes you throw a knife into someone but it doesn’t kill them and then they pull out that knife out of themselves and stab you to death with itThere’s no mid-encounter checkpoints, so you kill the same 3-4 people over and over again. I’m not sure if I’m going to bump the difficulty down to Easy or not, since it’s at 80% speed.
This very much feels like an early 00’s PC game you’d find in a book fair but I mean that with genuine sincerity and admiration. That’s how I found the first version of Trackmania.
Edit: The jumping sections are so hard that at one point I opened the game’s level editor (which lets you make changes to in-progress levels on the fly) and moved the spawn point past the part I was stuck at for nearly an hour.
I picked up Vampire Survivors in the Steam sale and wow, I’ve never felt so seen as when I unlocked the old Italian-coded guy who smells so much like garlic that vampires die when they get too close to him, game of the year
In Raw Danger!, if you’ve been nice to Stephanie and suffer many trials all the while convincing her she should do so in order to clear her conscience you can
witness an over-the-shoulder deathbed reconciliation with her step-mother who’s been kept alive up to this point by circus performers from the nearby big top
before being asked to leave the trailer once the step-mother expires
when you’re then given the opportunity to feel like a scumbag “what if” interaction junkie by trying to reenter the vehicle but it’s locked
so you head back for the circus tent towards the front of the vehicle where your previously thwarted voyeuristic curiosity is rewarded with a wide screen TV’s worth of windshield framing Stephanie’s grieving next to the still warm corpse inside
while outside, snow and body temperature drop as you gawk
and maybe you think about the animal trainer in the tent who, moments ago, told you about having to put all the animals to sleep earlier that day
that’s the kind of intersection of “you’re in a movie now, action!” and “it’s a video game, just hangout with your paper doll dress up character in these eerie downtimes that kinda feel like the film crew have left to set up the next scene” that have made the first two Disaster Report games so endearing the past couple of days
think I gotta check out this 4th one on the Steam while it’s on sale…
(this sequence is part of a scattered tradition at least in my mind of early 3D game cutscenes that inexplicably feature a split-second shot of something random (in this case the character’s legs (maybe it has to do with the camers shake being applied in this instance) Shadows of the Empire Boba Fett boss battle completion screen comes to mind, I guess camera’s were a bitch back then even when players didn’t have to control them!)
I’m looking forward to playing 4 cuz many of the negative Steam reviews are like “the game forced me into doing an immoral deed and I hated it!!” Which sounds great to me, the only thing better than hard moral choices is having no choice at all, let me be fucking ugly (even tho I wouldn’t be surprised the immoral deed turns out to be something like “shoplift a bento box from a Sunkus” or some shit)
I was motivated by these posts to boot up an old save only to find out I was in the middle of a quest at such a conbini where some guy (who wouldn’t come out of the store’s bathroom until I got toilet paper after helping one of the actual employees serve a line of waiting people) pretended to be the conbini’s manager, trying to rip people off for bentos and water bottles, thwarted by the real manager before he tried to charge a mother with baby 40000 yen for a water bottle.
I got 10 Moral Points for the TP and another 10 for accepting the reasonable amounts of yen the queued-up people left on the table for whatever unwritten item they wanted…I did get suckered into paying 3000 yen for a water bottle for another guy though