finally making some progress in wizardry again
I finished Overgrowth’s main campaign, it reminded me a lot of Quake in that Quake has a lot of abstract spaces built around spatial puzzle solving (how do I get from here to where I’m supposed to go?) and it’s specific flavor of combat.
The game’s jumping sections are kind of hard because sometimes your character doesn’t really do what you want them to do and they bounce off walls instead of going into a wall run type thing. At one point I opened the game editor and moved a respawn point around so I could get past a particularly impossible jump.
Combat became a lot more fun after I got the hang of things. I’d call combat kind of a puzzle because you have limited elements (Weapons, enemy types) that are all kind of mixed and matched. Some encounters were too easy but others felt like I only finished them because I happened to get lucky and get a killing blow in right at the correct time.
Storywise it’s pretty bleak! Most of your friends die! You get captured and have to do a lot of gladiatorial combat. Then you kill everyone in your way. I will probably play the rest of the expansions since this stuff is exactly my shit, for some reason.
I do not like the sheer density of ‘wounded animal sounds’ in this video, its somehow upsetting to hear
there is a lot of animal death sounds in the game, but it gets kind of funny in the cat levels because they make angry cat sounds.
Played a couple rounds of that Hyper Gunsport the other night. Couldn’t quite get the aiming down to beat my partner more than once, but fun was had. The music is fun, stages look nice, and characters look great (obv great work done by The One and Only @HOBO ). I like how the scoring system works (more points for more volleys over the net) and that the locations change the way goals move/function. Games like these (arcade-y sports ie windjammers) are always super fun, but I can’t ever see myself getting good at ‘em enough to be competitive or whatever. But def a good beer drinkin’ game
Since the game is subtitled Summer Memories SB should pick some summer month and as many of us who have the game/want to play it should game club that shit, see how far we can all diverge from each other’s playthroughs.
finished mgs1 last night… kind of forgot how the 2nd disc barely has any sneaking. such a tiny game… love it. started mgs2 and this is still like one of the coolest looking sleekest games with a lot of swag…
My friend “gifted” me Lego Star Wars: The Complete Saga on Steam (five dollars). It is remote-play compatible. I think for him it was partially a nostalgia thing, but not only have I never played this game before, I have never played a single Lego game in my life.
Anyways this game is so hilariously bad, it’s a great time. We’ve been shit talking it and just busting our guts with how poorly designed it is. There’s a special pleasure in sharing a truly horrific experience with someone, I think.
We recently completed the story, and now we just gotta 100% it.
I remember having a lot of mindless fun with the DS version of that game way back in… 2008 or 2009. It was probably very different than the PC version though.
shocking discovery: the lilo and stitch gba games are actually kind of good?!
the first is a kind of mediocre metal slug knock off, while the second one has similar controls and movement, but it’s a lot faster, and the stages are shorter and a lot more platformy
starting to regret not using a guide to play OMORI because i am heading for a doomed ending for sure. have already ended up crying once. poor basil.
Started up Outer Wilds, which beyond knowing it takes place in space and something about a time loop I’m walking in to fairly blind about. Watching the Annapurna logo pop up when it started made me think it must be really good if numerous SB folks still recommended it.
I managed to die multiple times and get “player is dead” messages followed by the end credits rolling, so I think I technically beat it already?
Got about an hour in and I think I maybe have a slight grasp of what I’m supposed to be doing now? I traditionally have only so much patience for lander games and this seems to be at least partly one of those, hopefully it doesn’t require much in the way of precision. I have a weird camera thing I can throw that I’m not quite sure what I’m to do with and I found something interesting on the backside of my home planet that I have no idea how to interact with at all so currently I am unsure if the bigger mysteries are in-game or implementation shaped.
Bagman Comes Back (PC) - Bagman Comes Back by LC-Games
New levels, essentially, for the 1982 arcade game Bagman by French manufacturer of automotive industry equipment control consoles or something Valadon Automotive, whose consoles looked kinda like arcade game cabinets so maybe they thought they might as well try to get in on that Valadon Automation
The original arcade Bagman was distributed in the States by Stern, in Japan by Taito. The French title “Le Bagnard” means “the convict”; the Italian title (Bagman Comes Back’s title screen rotates between the three logos) “Galeotto” means “prisoner,” from “galeotti di galea”–“galley slave.” (Bagman Comes Back author Luca Carminati is Italian, I think–he’s answered some itch.io replies in Italian, anyway.)
I was surprised by the number of physics-like interactions in the game: a guard falling down an elevator shaft (they just fall off a lot) will KO you if they land on you, the big $ bags you collect will slide and KO a guard if you let them go on a slope, you can drop bags down shafts to KO guards below, and supposedly if you block the top of an elevator or ladder shaft with the wheelbarrow, a guard will knock themselves out trying to climb up.
On the default two guard setting it felt a little slow and easy; three guards was insane! ; )
Also, it has Turkey in the Straw
Wanted to compare CPU usage against the C64 version Bagman Comes Back (C64) by LC-Games so I taught myself to work the VICE emulator, which I was told was the best. Took some poking (options to make it unblurry are spread across two or three menu screens, for instance, default sound setting didn’t work, and at least in Bagman Comes Back, only Joystick 2 worked, not Joystick 1–and then figuring out how to load the game via a menu command rather than trying to “mount” a virtual drive and remembering how to type that ,8,1 stuff to load from it.
Pretty sharp (chunky sharp) eventually though and got excited about other possibilities
but after watching some videos realized no I didn’t really want to play the ol’ Cinemaware games.
play defender of the crown
I played it back in the day, it was all right but didn’t get me super into it. Watching video now didn’t quite get me.
Wanting something chill to play, I revisited Linelight after a years-long hiatus. It’s pleasant, and manages to surprise in some ways, but ultimately I find it a bit dry. Scratching it off the list for good, tonight.
For a second I was afraid you were talking about Linelith. It would have made me sad to hear that you quit that game halfway through. (It’s very short.) (And clever.) (By the Patrick’s Parabox dev.)
I guess I own Linelight, but I’ve never tried it.