Time for more of my misadventures in PC gaming.
Little Bug is another game from the giant bundle, a puzzle platformer where you play as a little girl and also a little blue orb. It looks like this:
Left analog stick controls the little girl while the right one controls the flying blue orb so yes, it is technically another one of those “control two different characters at the same time” games. Fortunately it very rarely requires you to move both at the same time in a coordinated way which prevents it from being maddening. The little girl cannot jump, so the only way she can get over obstacles or gaps is by pressing a button which causes the blue orb to basically shoot a beam at the girl which pulls her a bit towards it but is largely used as a swing. The gameplay in general is setting the right point for the blue orb before using it to swing or pull the girl through a set of obstacles, different kinds of obstacles are added the further in you get, you get the basic flow.
The game is a few hours long (less if you are actually good at it unlike me) and for most of that time it is… okayish if a bit too fiddly. I think the physics and controls are off, it feels like you have to let go of the button to break the connection between the two a moment or two before it feels right and it every surface in the game feels like it is made of ice given how much momentum carries you after landing on something (then the game adds in actual ice which is even more ridiculous). You can stand still on a slightly sloped surface (I’m talking 10-15 degrees) and if you look away to position the blue orb you can find out that the girl died as she slowly slid into a pit, that is how slippery everything in the game is. It has some nice set pieces and obstacle ideas, I found it overall to be a bit too weighed down by its issues but could easily see someone feeling much more positively about it…
…until the very last stretch of the game, at which point my experience with the game went completely off the rails. The game ends on what is basically a boss battle, something chasing you as you in theory have to go through a number of obstacles over a couple minutes without dying. No checkpoints during this kinda lengthy stretch, the opening 25 seconds (I counted) is you just holding down right until you get to where the actual challenges begin. It is a bit of a difficulty spike in theory, in theory because it is so bugged out on my copy to quite possibly be impossible to actually complete.
My first few attempts were fine, I died on the early actual obstacles but figured out what I had to do although there was a hard to see pit I fell into about half the time that was screwing me up. This sends me back to the start of this section (pictured above) where you just hold right as you run over those light blue pillow looking things which spring you ahead over the gaps to the next one. Despite being a literally brain dead section I managed to screw this up once or twice, so I took to just holding down D on the keyboard so that I couldn’t somehow screw up pushing right on the analog stick yet again. I got to the part where half the time I fell into a pit I couldn’t quite see due to the dim lighting and made a discovery:
There is no pit.
If you look where the little girl is standing you can see the solid ground under her thanks to those pink hands (which we’ll get to in a second). You drop in from where that blue block is above her which fades in and out, and literally at least 50% of the time I’d fall right through the floor to my death. This became impossible to ignore after the time where I stood still on it for three seconds while maneuvering the blue bit through the part above before she just randomly fell through what I had been standing on the moment before.
At this point I closed the game to go look online to see if enough people had played the game to tell if this was a known issue with it. A number of people have played it, some had reported issues but nothing along these lines. I looked up a vid of what the whole run of obstacles looked like as if it is that buggy I needed to make the most of my actual attempts and…
…Listen, I played another 15-20 minutes of the game over the past two days and not one single run hasn’t ended up bugged out worse than what I described previously. That opening run of 25 seconds? I am failing to make it through the spring jumps at least 2/3 of the time by falling short somehow. The pits I fall into are filled with those pink hands which are designed to kill you instantly when you touch them; they no longer kill me. I instead fall forever beyond the designed game space, the background scrolling down in odd ways until it just stops moving. The only way out of this is to pause the game, choose to return to the main menu and reload from there. I have to do this every time one of these automatic jumps is missed (if I was jumping too far I’d say it was me screwing up and I should have stopped pressing right for a sec, I have no clue how it is even possible to come up short when holding it down the entire time).
I finally got a run that went past this and… well that screenshot above is from it, the one where she is standing on the platform she often fell through. I wasn’t completely honest before, as that screenshot was a pic of her somehow getting her feet stuck in the floor and becoming unable to move. Those pink hands I pointed at to show the solid ground below her feet? Those aren’t a background element, those are the series of hands chasing me through this section that are designed to kill me if they catch either me or the blue orb. Clearly they have passed through me here without doing that, and as I waited for them to catch my blue orb so we could both die and try again they passed through it as well. I paused for a second, sighed and decided to move the orb through a bit of the above maze section so it can bump into one of those tall shadow creatures you can barely make out in that pic and I can then have the sweet release of death. I bumped into it and I did not die, however at that moment the ground gave out and the little girl went falling into the pit except now here as well it refused to kill her, her just falling forever as the game struggled to keep up. I pressed pause, returned to the title screen and quit the game forever.
…I mean actually I tried a couple more times and couldn’t get past the opening jumps either time and then gave up, but it’s more poetic the other way.
Worth noting is that the game wasn’t buggy up until this point. There was one point where I clipped into something right past a save point and had to have the blue orb fly into an obstacle to kill them and respawn, but for the most part it was very solid in this regard. Hell this ending stretch wasn’t even this buggy the first few times through it, it just completely collapsed upon itself even after shutting down the PC and reloading it a day later. I may simply be cursed.