Completed Thief 2: The Age
This was a lot closer to what i thought Thief would be like. The original was constantly surprising me and trying new things. It’s less of a stealth game and more of an action-adventure-first person archer hybrid with a heavy stealth bent. Fans and critics seem to hold it as a flawed experiment that was obviously improved on with the sequel. Maybe i’m weird, but i really enjoyed the tomb raiding and zombie/beastman fighting, so there’s a part of me that was prepared to be a little disappointed that this ones more of a straight stealth game. I wasn’t, though, because it’s a hella good stealth game! it trades the variety of what you’re going to do from level to level for making every level about sneaking and infiltration, but in a variety of different cool places. Wanna rob a bank? How about a shipping port? How about a cop shop? How about a museum, and also you get to case the joint first (in a mission literally called Casing The Joint lol) and then smoothly re-enter using all the secret passages you learned about before. T2 takes the already great core stealth mechanics from 1 and barely even refines them, more like doubles down on a proven good thing. It’s one of the more clear cut examples of a sequel that undeniably improves, but in no way obviates the original. They’re both stellar games that i had a blast playing, and they’re both in my personal canon now.
Scattered thoughts
-i liked the plot better in 2. The first one is a macguffin hunt that ends with you defeating a pulp fantasy chaos demon lord. That’s cool! but this is cooler. more noir, more about the City and its various factions. love the way the Mechanists and their impact on the world is slowly introduced — overheard chatter about the trees and crops dying, the air getting choked with smog, the massive towers blotting out the sun…
-LOVE Karras, he’s a fun sinister villain and you gather a lot about his motivations and psychology before you even know who he is or what his plans are. It’s a gutsy move to make the villain and his mechanical army sound like the Impressive Clergyman, but they really pull it off. the children of Karras are so CREEPY just chanting his megalomaniacal sermons as they putter around. apparently he has the same VA as Garret and OL’ BENNY, that’s neat
-really cool that you can lean into doors to hear footsteps and conversation more clearly and i appreciate the story beat where you have to do that. Also like that mantling is less of a crapshoot though Garret still has a weirdly hard time with ladders and ropes
-Favorite level was Life of the Party which i gather is just about everyone’s favorite. I’m a sucker for exploring a city block through unorthodox methods! gimme a rooftop! gimme a vent!! but unlike 1 which felt mildly dragged down by the Thief Gold levels i don’t think there was a single in this that i didn’t enjoy. Also really loved the aforementioned cop shop, bank and museum levels. The endgame level goes on a bit longer than it’s interesting but it’s a more appropriate gameplay challenge than the ending of 1. the second half of it is more dense with incident than the first half, which kinda felt like trying to assemble ikea furniture by running and collecting parts from the far ends of an empty warehouse
Just like Invisible War, Deadly Shadows was on sale for a buck a few weeks ago, so once again i get to play the compromised consolefied sequel to a sublime PC classic lol. Looking tentatively forward to it. (will only play the widely-hated reboot if i can find it at a similar bargain bin price)
I also want to taff around with fan missions a bit, including the whole-ass fan campaign where you play as a lady thief. Please feel free to suggest to me your favorites!