armored core 6

5 Likes

quick thoughts from watching this and a gamespot preview video:

movement looks great, vertical level design seems cool and generally seems like a good way to bridge the gap between classic AC and for newer fans to get into it.

i still think everything they’ve shown of boss fights looks way too ‘souls’ with the hard lock on, dodge, attack, repeat.
also don’t really like the sound of being able to switch up AC parts at checkpoints and jump back in mid mission and/or getting health/resupply drops before a boss etc. feels like it removes the balancing act of preparing for a mission properly if you can just recalibrate half way through rather than find some build that addresses all objectives.

4 Likes

curious about this. a major feature of armored core to me is this feeling where you’re tearing the camera as you dash around, trying to keep fast enemies on-sight as much as possible. being able to Z-target your way through encounters makes it maybe too automatic? like, doesnt this means your shots will almost never miss?

also,

ah . . .

1 Like

here’s the footage without youtuber (ugh)

6 Likes

Even when locked on in the old AC games, shots could still be dodged. I imagine that the same will hold true for the hard lock-on (hopefully). I do still have some reservations about it. Like, how does it work with highly mobile targets? Locking on to a big boss in Souls and circle strafing is one thing. But what happens when your target is darting all over the place?

There was an auto-lock in AC4, but I don’t remember exactly how it worked. I think you lost the lock if you boosted too much or manually turned.

3 Likes

Official upload from the europe channel

7 Likes

also shows customization stuff that wasn’t in the unofficial uploads

2 Likes
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i can’t believe how good this looks

5 Likes

New gameplay info in 10 minutes.

4 Likes

I like the hard lock-on ¯\_(ツ)_/¯

2 Likes

i made a discord for friends playing this game if anyone here wants to join

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it’s sort of inevitable given the scale but it all seems so dry for a fromsoft title now

i want more destructible crud

1 Like

glad they finally showed a wider range of level design than clusters of enemies just waiting for you.
they also show some of the hard lock on stuff where the aiming reticle is actually lagging behind the lock on, so i guess that’s what you can build around.

2 Likes
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new armored core next month!

2 Likes

watching these trailers I get the distinct sense that this is one of the few genres that really did peak circa the PS3 (something about the pseudo-claustrophobia of the environments coupled with the very loose narration and the stacked particle effects), which isn’t to say that this won’t be good, just that very few other games are consciously calling back to that era at all and I’m very curious to see how successfully they do that

EA and From are probably the two devs whose late PS3 titles hold up and are still conspicuously inaccessible, as many remasters as we’ve gotten lately, I have to imagine a 4+5+4A+VD remake pack would really do numbers after this

though maybe I have a superstitiousness about PS3 emulation never having become as clean or as straightforward as prior generations which I don’t bat an eye at

9 Likes

The 360 versions of all those games are better anyway (hell you can still buy VD from the Xbox store for some reason)

2 Likes

I watched vaatividya’s overview and my only concern is having boost and jump on the face buttons by default. But so long as they keep the control remapping that basically every game in the series has had, that will not be a problem. I’ll be remapping the shoulder weapons to face buttons instead and going with soft lock all the way. Previewers are emphasizing the ability to fire all 4 weapons at once, but I need constant right analog control.

1 Like

if this has controls doubled up for tap and hold on the same button without toggle options like elden ring i guess i’m not playing it

1 Like