armored core 6

https://twitter.com/armoredcorewiki/status/1601088546341015553

For anyone keeping track, Masaru Yamamura was the main level designer on Sekiro and Bloodborne

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3 YEARS LATER

kinda fits the theme with this series!
And considering AC:VD has been a PS3 title, is it close to a decade we’ve been waiting?

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https://twitter.com/austin_walker/status/1601089856347975680

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“we set an entire planet on fire mining this but we’re still fuckin mining it” is the most armored core premise ever, i love it. trying to one up AC4’s “powering up an AC is basically an ecological catastrophe because of all the radiation but we still fight all our wars with them”

take me to hell miyazaki

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https://twitter.com/b0tster/status/1601258924858277889

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lol

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https://twitter.com/blindmech/status/1601196450847031296

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That forbes article is by Ollie Barder, an absolute mecha expert. I remember reading his stuff on ntsc-uk back in the day.

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started playing armored core 3 and its really kicking my ass. i’m having a lot of trouble getting used to the idea i’m not supposed to use the analog stick that often, since the turning speed is so slow.

so far the dynamic seems to be that you should be always boosting / strafing in a way that makes your mech face the opponents at all times so you have as many opportunities to shoot them as possible. doing that with minimal control for camera adjustments is reeeaaally tough.

currently i’m appreciating the challenge and the mech upgrades have visible impact in my performance, but i do wonder how feasible will it be to play the faster games like 4answer

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4 modernizes the controls a lot and gives you a lot of extra tools for maneuverability like quick boosts. i think they’re the easier games to jump into in 2022 for that reason but the old controls have their charms

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He posted here for quite a while too. He’s on one of the podcast episodes

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i remember reading his columns in GamesTM magazine, i think he like, was covering the same Japan beat as tim

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feel like im getting the hang of AC3. i can move laterally at ok speeds sometimes. still haven’t figured out what to do when the arena is a bit cramped or how to coordinate left-and-right with back-and-forward movement, though. its almost like sihfiting gears in a car.

going through the arena and accumulating some cash. i really want to get rid of the ugly hover legs but they just kinda fit my arsenal rn, sorta frustrating that i can’t find an obviously better replacement that isn’t a quad leg

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He also got REALLY into gamergate when that happened and generally being an asshole to people.

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yeah fuck that guy let’s talk about robots!!!

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Part of the thing about aiming and rotation speed is it plays in to FCS selection, the size and exact dimensions of the lockboxes can be notably different for some, so if you like close range combat a bigger box is better while FCS with long ranges have smaller ones. Then you get some oddball ones like IIRC there’s at least one with a box that’s narrow horizontally but has a tall vertical area, useful if you have to shoot at targets at a lot of different elevations or just find adjusting your vertical aim harder than horizontal.

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nexus / last raven are def a halfstep into likeee “modernizing” the control scheme (dual analogue!!) but 4 / fa really make a point of giving you extremely manourverable ac units it’s basically a full reboot of the series in a lot of ways… do love 3 / silent line / nexus / last raven too thooo… and i still havent played v :dizzy_face:

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Does anyone have a 50,000 word thesis on how the series peaked with the first game? I have a day off tomorrow.

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