I searched the topic and wasn’t able to determine whether this has been posted already, and I didn’t really want to reread the entire thing for the third time this month, so I’m just going to risk reposting Joseph Anderson’s criticism video, “Not Enough Zelda”:
Despite my own rather lax attitude toward avoiding spoilers, for whatever reason I hadn’t watched this until tonight, but I finally put in the nearly two hours necessary to see the entire thing, and he raises some compelling points about combat balance and weapon durability.
Specifically, the issue is that weapon durability works the way it should during the Great Plateau and the early portions of the game, but once you start increasing the number of weapons you can carry and start finding elemental and other superior weapons, the drama and excitement of weapons breaking in combat and having to puzzle your way through enemy encounters drowned out by the constant inventory puzzle of “hey, what’s in this chest? Oh, another weapon; do I have something I should throw away in favor of this? Which weapons are closest to breaking? Okay, I tossed something, now I have to open the chest again.” You can only see whether you’ve never used an item or that it’s close to breaking; there’s no indication of how damaged it is otherwise, so you’re encouraged to completely use up one item at a time rather than switching between items frequently so that you never find yourself in the situation of having a whole bunch of swords, all of which are about to shatter.
At the same time, enemy and equipment scaling means that you can play this as an exploration game or as a combat game, but you can’t really play it as both; if you go off and solve a bunch of shrines, get some good weapons, and especially if you upgrade your armor a bunch and pick up the master sword, you’re rapidly going to turn the main quest into something completely trivial, ruining what should otherwise be the premiere content of the game.
Since all this was recorded before the expansions were released, can anybody confirm how well this stuff is dealt with by the DLC’s new difficulty mode and dungeon?