Three or four dungeons are quite good: the opening spooky tree, the second fire cave; the buddhist allegory dungeon is incredible and one of their best pieces. Sailing the time ocean is neat but the other time mechanics are pretty poor and don’t have interesting second-order effects like Braid. Way, way too much padding.
The forest zone felt like a managed english garden; exploring it while submerged in the clearest bluest water was wonderful.
The game won’t shut up, the sword controls alternate between fun roleplaying and annoying tedium, the world is cramped for the scope it desires.
The ‘impressionist’ effect is frequently lovely, if you:
- enjoy sitting too close to CRT’s
- blowing out graphical shaders
- insist on running Quake in software mode
here’s a low bar: on release, best Zelda since Wind Waker