a shader cache (put in Cemu > shaderCache > transferable; you may need to rename the file if you have the EUR version of the game since this one is named for the USA version): https://dbr.ee/UfDN
and the game, obviously, which there are plenty of torrents of. then, from the default settings, all you have to do is set the buffer cache accuracy to “Low” and toggle your graphic pack on (both in the options menu), then load the game. the first time it runs it will have to compile the shader cache for your system, which will take 12GB+ of memory, so if you don’t have that much memory make sure you close everything else and have a reasonable pagefile.
after the game is loaded, toggle the GPU fence skip from the options menu (this is added by cemuhook and has to be toggled after you load the game every time, and prevents the game from trying to vsync more aggressively than the emulation can currently handle), and you are good to go.
you’ll get the same shader caching dialog every time you load the game thereafter but it shouldn’t take more than ~20 seconds or use nearly as much memory after the first time. should be playable (20-25 FPS) on any 4ghz-or-better quad core Intel CPU, especially if you happen to have GSync.
Slow twohanded swords are so good I strongly preferred them to any other type by the end. Their hold attack scales super well with larger stamina wheels so they only get better over the course of the game.
I’ve noticed some players spam bombs as much as possible and others virtually never. I was in the spam bombs category. The bomb combat damage is very underwhelming until you upgrade it, true, but it’s so fun and safe particularly with how it knocks enemies around and stuns them.
yeah that part has been weirdly endearing. like, for all of nintendo’s extremely weird and dismaying tonal choices, every single village shopkeeper acting immediately like they had no idea how much they needed the legendary D that was slumbering for 100 years is charming enough
what’d I tell you, the european version goes by celsius for the temperature. what the hell am I supposed to do with that. I’m sorry america did something right for once by establishing 0 is cold and 100 is hot. not this 10 degrees is chilly 25 is too hot for a jacket bullshit. nuances lost
kind of odd they didn’t think the cube bomb looks too much like a clipboard
two of the most significant factors in this game being so good, I think, are:
Nintendo being less insular than at any point since they ripped off Joust for Balloon Fight; they’ve proven that assassin’s creed is a fine game design in theory that’s always been implemented tediously, and they have made what is easily the best assassin’s creed game (while also making one of the better no man’s sky games, and so on) because they have the patience and the resources to do so at a low enough level
the combat consistenly feeling good and aggressively imposing variety on you with the absurdly low weapon durability while not being nearly as exhausting/intimidating as From or Platinum’s work (or as rote as rocksteady’s). fighting dudes is never as turnkey or nonthreatening as in past zeldas but it’s still consistently breezy.
What’s the best strats for dealing with all those one hit kill enemies like the guardians and lion centaur dudes?
I am assuming I will get stronger weapons eventually if I stop wandering aimlessly, but so far it seems like the only way to deal with them besides running away is just chug a bunch of elixirs and hoping they don’t hit you.
I liked when I cut a tree down with a flaming greatsword and it instantly turned it into a lit bonfire
Elemental weapons/arrows are a game-changer in every encounter besides lynels and large guardians.
Good armor counts for a lot in this game and makes those tougher enemies more manageable.
Lynels are easy if you have remedial Dark Souls dodge/block skills. Just be patient, and use those health up/armor up foods/elixirs. They drop a full set of good equipment and are just plain fun to fight, so always fight them (especially if you don’t think you’re ready).
On that note, the dodge -> flurry attack mechanic is really OP and worth learning, as is the parry.
Ice-based enemies are instantly destroyed by fire weapons, and vice versa.
Guardians are weak to guardian weapons/arrows and the Master Sword.
I took down my first guardian yesterday and it was immensely satisfying. Running away is a good tactic for most of the game though, and is probably more fun than fighting them. That frantic piano theme that plays when one of them gets you in their sights is so good!
YOU CAN but unfortunately it’s only for a limited time. It’s a cool + awesome way to attack them though.
You can also ride a skeleton horse but only while it’s nightfall -_-
I have yet to learn how many other wild creatures you can ride, all my attempts to ride bulls and boars (sorry shrug) have failed. You can definitely ride deer and bears, though!
I don’t usually bother with mounts because the best way to travel is to climb a mountain and jump off of it.
was thinking “when was the last time nintendo were this impressive” and the answer is obviously 2006 when they released all those fantastic jp-only gba games (bit generations, rt, mother 3)
But in EAD’s case you have to go back to like 1997 with the exceptions of “they made some pretty good mario games recently for the first time in a while” which is nuts. 20 years!!
another thing they did well was balancing the stakes from and the scale of any given encounter that savescumming doesn’t feel like a design flaw at all
Remember Mario Galaxy & 3D Land are the Tokyo studio which started on Donkey Kong: Jungle Beat; their games definitely feel distinct from Kyoto, stuck doing New Super Mario Bros.