Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

Crossposting for TTRPGer responses. Thanks

3 Likes

Is there good TTRPG content on itch I should be paying attention to during the itch sale?

1 Like

Have you ever carved up a boar leg just for a hungry dragon to take it from you?

1 Like

Getting ready to betray my party with a character by defecting during an upcoming battle. Of course, he has planted the roots of a second betrayal, returning to the original team after all. We’ll see how it goes lol

2 Likes

I was amused, the rules of AD&D seem so alien to me who started playing with 4e

6 Likes

there were so many rules that never saw play in my experience. it’s wild to consider

examples include

  • Psionics
  • Different AC vs different types of damage
  • Grappling
  • Time required to memorize spells (was like 10 minutes per spell level of study to memorize)
  • Training times
  • Managing material components for spells
  • Encumbrance
  • Spellbook costs
  • Morale (it’s big in OSR stuff but not so much in tradional AD&D actual play)
  • Anything that gives or takes away experience levels on the fly (heroism potions and vampires as written)
  • Weapon speeds
  • Any vehicular combat rules
  • Rules for maneuverability in flight
6 Likes

I play in an AD&D game (with lots of house rules) and we use a few of those pretty much as officially written.

  1. Psionics. We don’t have any psionic player characters but some of the monk abilities are basically psionic and Mind Flayers’ psionic blast using the table in the DMG is brutal.
  2. Time required to memorize spells
  3. Training times
  4. Encumbrance. The DM isn’t constantly checking but it does come up from time to time.
  5. Weapon speeds are used but we have a more 2e-like initiative system.
  6. Rules for manueverability in flight.
  7. We mostly gloss over material components for spells unless they are particularly rare or expensive.
  8. Undead level draining is temporary but we do use rules for gaining or losing levels.

The house rules include custom grappling rules that are fairly complex. Coolest grapple to ever happen in game was when a fighter, wearing a ring of feather fall, tackled a wizard on the roof of a tower and carried them both over the edge.

I’ve never seen anyone actually use the weapon type vs. AC attack modifiers or the grappling rules from the video!

7 Likes

As the old guy who’s mainly versed in 2nd edition in all the recent groups I’ve been in, it’s been a running gag that my players will threaten to grapple from time to time.

5 Likes

I am making rules to cook and eat monsters. This is a lot.

10 Likes

Anyone tried Mothership? Got 1e boxset coming in a few weeks, think it’ll be the first game I run.

2 Likes

I played it, it’s pretty fun. The group I played it really went hard into the roleplay aspect, so I can mainly speak to the setting and scenario being a good Aliens vibe.

I think it benefited from us doing it online and having the map to move our guys around.

I played three marines, each of ehom died horribly.

1 Like

A nerd lady I met at a party a million years ago has been posting all week on FB about how Warhammer sold out and went woke. Dweebs suck.

8 Likes

Absolutely roflmaoing

3 Likes

the chat is, the institutional investors are forcing diversity. which idk, you have to be pretty wet behind the ears not to know that GW management would rather cut their own faces off than listen to a single suggestion from anyone at all

there have been some laffs as chuds call Gary Chalk a tourist

9 Likes

also a lot of that whole 80s/90s uk sci-fi and fantasy scene was left-wing and anti-authority, so i guess accusing them of “going” woke is just showing that you’re incapable of recognising sature

5 Likes

Don’t tell these dorks about who’s been playing bass in Bolt Thrower for 40 years

4 Likes

He was around when they made the original metal space marine models that did have girl variants, which they stopped making because of lack of sales.

4 Likes

MOUNT EUCLID

Insanity Save: 18-Wisdom. Roll under to test and raises by 1 upon failure. If INSANITY = 18, face a bad end.

Strange lights have been seen beyond Mt. Euclid. The nearby town is terrorised by nightmares. People are barring their doors shut and chaining themselves inside. Something walks the streets of Garnish. Paranoia reigns supreme. There is a curfew. People are being drawn into the light. Criminality happens at night. There is a serial killer.

Mount Euclid: a Mountain of cosmic terror. There are strange obelisks. There is a cult worshipping a sleeping otherworldly entity called Asmoth. Who knows what will become of the world if it wakes?

3 Likes

Cicadan

Requirements: DEX 10, CON <8

Simple weapons, no heavy armor

Thief skills

Molt: At L5, Cicadans molt and develop wings
Screech: Let out a loud sound that can be heard from a mile away

3 Likes

I keep wanting to do a Savage Worlds game! I’m trying to convince my brain to go full highschool tigress era and build something out of the pre-made building blocks instead of designing all the setting parts from scratch.

I did get the idea to set it in something like a midpoint of conventional D&D and like, dishonored/thief-esque random higher tech industrial bits just using the options from the fantasy companion as-is, specifically with premise of escaped prisoners in a strange land but god, I kinda lost my instinct for shaping more generic systems into a premise after the years of more tightly designed indie stuff.

4 Likes