I’m still making the TTRPG. Some rules I am writing up.
For flexible dungeon item-ing. This is cribbed from Blades in the Dark, but I just found DURF which does a similar thing w/ their supply.
And this is d6 OSR style combat. A lot of the game is “arguing that you moved somewhere or have something that gives you an advantage”. Then rolling on that advantage and still failing I guess.