Wolfenstein

the gameplay fuckin rules, these games are still a blast to play! my issue with the level design was that it didnt seem to flow very well and lots of the Generic Nazi Base rooms look identical so i was getting lost a lot, which might just be my fault, but i didnt have that problem in the first game

that sounds like don’t shoplift because the company will throw a hissy fit and take it out on the worker. okay let’s just not do anything ever then because somebody in power might get mad.

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i dunno dude i think being complacent while you slowly get crushed between the gears of capital and fascism is an act of cowardice and far worse than taking any kind of action to stop it at all. its like getting mad at the guy who was throwing molotov cocktails at ICE because well now theyre gonna be shittier to immigrants!! as if that isnt the fucking plan already. at some point your personal comfort and meaningful action are going to be incompatible and youre going to have to choose one or the other. the more contempt people have for the law and the values of this shitty society the more possible revolutionary change is

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ma’am this is an arbys

thank you felix i suppose that means we can move on now

Didn’t expect to be thinking about Jet Set Radio in a Wolfenstein thread…but in a bid to appear relevant here’s hoping they really sell the co-op because I’ve not doubled-up on anything in ages.

I’ve been worried Youngblood would be a lot of bite, with little left to chew on. NO started in like mid subtext, then throughout NC grew overt, into juiced up hilarious indulgence. Hard to imagine them not writing a way to ramp or one-up themselves.

If there’s enough feedback that cushions like at least 7/10 on the co-op scale, I’m there.

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stuck with ign because Bethesda is weird about review copies, but

maybe pass

Watching some footage and this seems right on the money sadly. Somewhat open-worldish with repeating rooms which seems like navigational nightmare and level gating so that you either have to grind side quests or have enemies take twice as long to kill as usual. Turn a bad corner and get one shotted by a SKULL-level enemy out of nowhere. There’s not even random banter between the sisters during missions like I thought the trailers showed, just random one-liners in a vaccum when you occasionally kill an enemy.

Might still be good if you can coordinate well with your co-op partner?

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the hell

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oh that’s a fuckin shame

That’s too bad. I’d still play it but yeah… Maybe in a few months when it’s cheap

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oof

I’m probably going to pick it up when it gets discounted, but yeah, that sucks. I had my suspicions it might be like this when it was produced and released so quickly, looking so much like Wolf 2.

Only worry is that it might impact initial sales and make them less likely to continue the series. We had this same problem with The New Colossus where a lot of us bought a broken-ass game out of the gate, to support the series, when we rightly should’ve waited till it was patched and discounted.

I’m still not clear on how much all that gets in the way when beelining through just the main campaign missions but it did not look great.

what was wrong with TNC at release? I played it the first week and loved it

I wasn’t even able to launch it when I first bought it. I eventually found a workaround, then saw tons of crashes in-game, making it pretty unplayable until they patched it.

I don’t know why Machine Games rushed it out the door, but that, coupled with the rushed ending, gave me a feeling of Wolf 2 not being as good as it should’ve been. Which isn’t to say I didn’t enjoy it greatly when it was finally patched, just, it was a bad launch.

I would not be surprised at all if this is a dry run for the multiplayer Destiny-like they’re charged with making now

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