I keep forgetting rock of ages 2 is coming!
I’m a little surprised that ace team manages to stay in business as their games are all pretty polished and they haven’t had any big successes in a while, but there’s no way this won’t be a sale for me
I keep forgetting rock of ages 2 is coming!
I’m a little surprised that ace team manages to stay in business as their games are all pretty polished and they haven’t had any big successes in a while, but there’s no way this won’t be a sale for me
OK, at the 1/3 mark:
hopes for the remainder (ranked by froth):
Cross-quoting from anorher kop-thread about prey:
Looking at how Deus Ex:Mankind Divided is barely scraping above the 11€ mark for the PS4 version at the moment, I am also wondering how long it will remain financially feasible to do those AAA-titles that we saw late in 2016/now in 2017.
I was taking a drive around San Fran in WDogz2 yesterday, showing a friend of mine some nice spots in the game, and we basically did discuss this very thing:
How long will they continue to make games like this?
As a player, you tend to overlook all the effort that goes into making a coastline look like a coastline, you tend to rush past all the effort that goes into creating spaces that give off the impression of being “alive”, and all in the name of some missions that pose as a fake red thread that you are following in your quest to “finish” a game, for the sake of … of what:
Achievements?
The Ending?
The credits?
Isn’t it to get an equivalent amount of entertainment out of a piece of media based on some crude formula to determine whether the perceived entertainment value is met by your “Experience” of it?
If you think about it, it is almost mind-boggling that we ever reached a point where we have these virtual worlds to our disposal, giant tiny playgrounds to act out things you wouldn’t be able to do in the Real World, and the interaction it basically comes down to is taking a drive, listening to what the radio ia playing, and enjoying some nice scenery.
Madness, i tell you.
The best kind of madness.
btw, i’ve found a piece of wall-painting in SF yesterday where ubisoft hid a picture of the heroine of child of light. Those bastards, kudos to them.
they sell well. reliably. they don’t sell well after they’ve been out for two weeks, but if you can convince The Gamers to post screenshots on reddit during that two week window you make your money back. the second a high profile All Game fails spectacularly and dissolves the studio that made it, they will drop off the face of the earth. that’s what happened to corridor shooters after bioshock infinite. it’s kind of what happened to MMOs after warhammer. it happened to plenty of smaller genres over the years. but something has to take their place in the AAA sphere, because those publishers aren’t going to just disappear baring something catastrophic.
Survival Minecraft something something
Still got time for this one
how has the video game market not already crashed
word!
Yeah, especially now all the gamers are dead!
Give it time.
I dunno, as crushing inequality bears down on more and more of the population, the cost/benefit of like a $400 machine plus $60 games that can entertain you for 40 hours apiece is getting more and more attractive. I think it’s less illuminating to think of them as the most expensive entertainment product and instead as the least expensive drug. I can’t buy a car, but at least I can play Destiny all night and forget about my two part time jobs…
they are definitely not the least expensive drug though
yeah but I would still rather listen to someone talk about Zelda for three hours than listen to them talk about weed varietals so you gotta factor in the externalities
I dunno man, it’s pretty close one way or the other
on drugs you might still get laid
Drugs have more expenses than their cash cost.
I agree with your premise: ending the drug war and broadly legalizing recreational narcotics would mean a lot less people playing Assassin’s Creed.
Sad to hear STRAFE was a bit of a dud but my froth is still strong for Absolver.
revisiting this:
smallish unity titles continue to disappoint like last year, confirming it’s not 2014 anymore; didn’t much like any of strafe, tokyo 42, pyre, sundered. oh well. I liked tumbleseed a bit at least but its pacing is such that I’m not sure I’d go to bat for it.
armored core VR doesn’t exist yet either but neufenstein 2 does and it’s pretty much taken its place
still super duper hype for original sin 2 and absolver & definitely looking forward to pathologic, iconoclasts, and rock of ages 2, possibly add new dishonored to that list but I keep wanting them to do more with the game structure and I expect disappointment.
thoughts: top 5 from earlier haven’t changed, only thing I even sort of want to play and won’t this year is arms. Sony seems like they’ve really depleted a lot of the exciting PS4 stuff they had over the past 12 months with not much in the pipe, which I’m not too broken up about but seems questionable for them, and even though almost everything comes out on PS4 (which is good), I’m struck that following games means you really need a windows box again; mac and Linux releases of high profile stuff even where there’s engine support have completely dried up, not without good reason, but still.
Pyre (not a Unity game, btw) looks amazing both in structure and artwork, but so did Bastion and Transistor and while I like the latter well enough, I really, really didn’t like playing the former.
I have been watching videos and I’m wondering if Pyre holds up beyond the first 2-3 hours because the game looks gorgeous.
it is gorgeous but I didn’t even make it past the first two hours. read the rps review