All I am thinking of with that description is Armored Core 4 Answer, which does indeed rule and rock butts, but I doubt is the game you are thinking of.
youāre close but the game in question is actually armored core verdict day
-disappears in poof of smoke-
-did he ever really exist-
Did you even play 4A and VD? Because one of those is high speed, and the other is VD. 
I even like VD, but high speed compared to the 4 series? Let alone flying.
It is deffo not Hawken nor is it an established series. Indie developer Iām pretty sure. God dammit. I just have no recollection of the name whatsoever.
Strike Vector?
I wonder if the EX content ever came to PC. The game seemed neat enough but being MP only when it came out on PC it was pretty much DOA. As far as I know anyway. I havenāt gone back to it since the PC release window.
How did that game turn out? It reminds me of Phantom Crash in the airā¦
God, Phantom Crash was so good.
YES. Thank you.
Man, it looks awesome. Too bad Iāll never play another multiplayer game.
yeah I know 4A is faster I just wish people were playing VD still wahh
although you could get VD to look pretty fast with the quick boosting and scan mode switching
There were ways to get VD moving faster, yeah, but it required special builds and techs and such, whereas just everyone in 4A was fast as shit unless you went out of your way to not do it.
I liked VD, but I really felt like its online structure did it no favors. I can still enjoy 4A even now, but VD is basically gone
.
I never played it enough to really tell how it holds up but it seemed cool from what I tried of it. I had bought it because I just built a new computer and wanted something to play and while that was around the gameās release there was barely anyone playing it. The EX version released on console has some sort of single player campaign but I imagine itās something tacked onto the existing MP maps.
yeah, it was well thought out for a game that wasnāt doomed to have a niche audience, but as it was, they shouldāve compensated more
Thatās so From though.
Oh it is, and really all they had to do to fix it in the US was use fewer servers to make the individual servers more populated, which might have led to more lag, buuuuut it would have made their game more playable overall. It was clearly designed for the japanese internet, where a few servers could run the whole thing, but then they scaled it up for the US, and the player numbers did not scale accordingly.
Guess what never happened though? Yup.
Was Verdict Day another attempt at Chromehounds?
There are a lot of cool multiplayer game ideas but not enough time for people to play them when there are big AAA releases that everyone are already playing.
I remember all of you going on about the structural problems with the online in VD on the old forum and then buying it anyway cuz AI armored cores you can build and play with omg
yeah I know the PSP game did it but like, come on I love that stuff
never played chromehounds but it was definitely a lot more like the PS1/PS2 armored cores with tightened up visuals rather than the mechwarrior 2 style empty vistas + hyper-fast combat of 4/4A
The Chromehounds tack of superclassing, with each player inhabiting a highly specialized and mutually exclusive role, is definitely one dream of multiplayer games, but itās also extremely time- and skill-intensive.
Also in this zone: Artemis Spaceship Bridge Simulator, somewhat more playable because its primary mode is cooperative (though you can play competitively with multiple ships each with its own bridge crew).
Basically, yeah. A little different, but a similar idea. Similar lack of any story mode, which was really weird coming off of 4A, which had a ridiculously in depth story mode with branching things that ended up with some weird shit going down, and some amazingly huge bossfights, and a weird subplot that involved you fighting against the protag of 4, and so on.
Man, I dunno what version of 4A you played, but empty vistas only sorta a thing in the version I played, especially if we talk about the boss fights, where the bosses were big enough to be vistas in at least a few of the cases. I will say that terrain mattered way more in 5 due to the scale of the bots being much smaller, though.
itās a bugbear of mine for early 360 games, the same way you respond to mentions of half-life 2. Iām definitely not knocking the speed of the combat or mechwarrior 2 itself though, I just have an irrational dislike of all that empty 720p level geometry
a remake of 4A would be great actually
I would even take a 4B, but yeah, I get where you are coming from. There was definitely an excitement about draw distances that wasnāt always matched with detailed objects in those distances.