🌚 We Kept Our Promise to You: A Case of the Moondays: Please, Give Me the Power of God šŸŒ™

Yeah early on you can’t go far. You’ll expand as you get love but right now it is like try to do a quest as fast as possible.

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Your time left is indicated in the circular meter in the hud. It’s a little unintuitive, but the manual explains it.

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You also have to go back to bed to reset the day, save and lv up. (And get a new cookie the next morning)

So far this game is very cool but I already feel like it is going to get a lot more unpleasant with a lot more time to act, places to go and a gazillion items in my inventory

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yeah i’ve gotten into more of a rhythm with the game and have my own place but still managed to die on my way back after some good progress. oh well.

i feel really charmed by this game, but i’m also afraid i’ve already seen most of what it’s going to do

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A very charming game even if I hate all the ā€œsay buddy, heckin’ dangit… I forgot what I was going to sayā€ tim-rogers writing that was inflicted on the translation. Wish he had a cotranslator to keep him in check

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I think it goes really well with the Onion games voice, crude under a layer of sweet but with a buried sweet layer even deeper

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It wasn’t as overbearing in dandy dungeon. That game didn’t feel like I was just reading tim rogers’s twitter account. Moon tends more towards that. There’s a persona 5 level of text feeling rushed in moon, and it feels like all the npcs sound the same. Heck

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:curly:

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ok so i’ve spent a good amount of time with the game now and while i can say ā€œi really like it,ā€ thus far it isn’t really at the top of my favorites list or anything.

i’ll blur thoughts so as not to to spoil it for whoever with my own feelings:

the core gameplay is to wander around and talk to people and collect stuff. personally, i hate collecting things in games; it’s my least-favorite thing to do in any game. thankfully, it manages to feel more like the Yoshi Doll quest in LA than mindless fetch quests. there’s always some new tidbit of world or character development and the game keeps on being weird in fun and surprising ways. but i think if i didn’t have people here helping me or access to a very old GameFAQs walkthrough, i’d possibly have quit extremely early on. the action/love system works fine once you’ve started leveling, but it feels crippling right at the start

i think the game is cool as an artifact worthy of examination, but idk if it can have the impact on players in 2020 that it might have had at release; it has that classic PS1 game feel of being something very special, but it’s also kind of janky in ways that now feel archaic or like misfires. my hope is that the game is 20 hours or under, because it feels like doing these game actions for a lot longer than that would get tiresome.

edit: just want to add that the soundtrack is incredible, though

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It’s about 12 hours long if I remember.

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I love the record store where you can buy music for the soundtrack. You get to see every song’s record sleeve and read a short review in the style of a record shop employee recommendation. They went to surprising lengths to simulate the feeling of buying music in 1997. I wish there weren’t tons of other objectives that require cash, because I just want to buy all these awesome records!

Favorite so far is ā€œI’m Waiting for the Nightā€

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Did you catch the spirit in there? It’s such a cool little mini puzzle.

Notice how Burrn puts his guitar away if you get too close…

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Oh and yeah with regards to this game it feels so much like it was made for me aside from my qualms about the translation

Like I genuinely love that it is a game just about talking to people and trying to help them, and I actually appreciate that a lot of the puzzles are incredibly obscure and need some combination of luck and patience to figure out. It has the right attitude about games, or at least the attitude that resonates with me the most.

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I’ve only just gotten past the intro. Have you played Chulip before and if so, how does this compare?

Yeah the stuff I’m reading from you has convinced me this is probably extremely my shit.

I still haven’t played chulip

I got owned.

Word to the wise, liberal tech nonprofits are just as much of a scam in this game as they are in real life!

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It should be noted there are often multiple solutions to puzzles in this game, I haven’t depended on money for most of the puzzles

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I started playing this today too. I don’t think I have many thoughts to share right now, except that I came into it forewarned about the whole stamina / death thing and still got stuck dying multiple times because I underestimated how strict it would be.

Plus I couldn’t work out how to get to level 2 because I thought I’d covered most of the available ground and the only option I could see available was giving Tao his ā€˜favorite’ bone from the shop. But oddly enough it seems he won’t accept it?

I think I’m level 4 now though so things are starting to open up. So far the only character that seems very ā€˜Tim’-like to me dialogue-wise is the purple bird, which probably makes sense since that character seems like a dev self-insert.

Also the baker’s voice samples seem to have a lot of recognizable phrases in there, I swear I can hear him saying ā€œIt’s because of me that they wrote itā€ or similar

I like that they didn’t do a Grandia and add a smudgy filter over everything. It’s just straight PSX emulation right down to the warning about how many memory card blocks need to be free

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oh i met the oniongames guy at indiecade

sorry everyone

i thought the dude who visited indiecade 2014 to promote oniongames was just some PR lecherous pervert, but apparently that was yoshio kimura

so anyway at indiecade he was following every (skinny) woman around, getting in their face and asking really really invasive weird questions, cornering women, going into women designer’s booths and just STANDING RIGHT NEXT TO THEM STARING??? like it was fucking bizarre. he was SO OUT OF PLACE and like, i had no idea who he was at the time, he was trying to be like SUPER QUIRKY but he was just. fucking gross. it was horrible

two women had to come to me and cry because ah yes im the manbody who can confuse men and protect women

anyway i hate always doing this in threads but ive had first hand experience with the director of this game harassing multiple women at a games festival, i thought i was crazy so i asked people who were there about it and none of them are buying moon. interesting. anyway it was six years ago so make of it what you will, i just had no idea THAT INDIECADE PERVERT was yoshio kimura (i looked up a pic today because its been bugging me more and more and he at least dresses the exact same)

APPARENTLY HE WASNT DIRECTOR ON THIS GAME THOUGH so thats SUCH a relief…

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