AAA is weird because I’ve literally never been around more talented or driven people in almost any pursuit but the entire enterprise is fully driven by executive handshakes, IP logic and market analysis (i.e. doing whatever the last guy did). The problems with AAA are just the problems with cog life in any business—all the biggest decisions are made by the least talented people with the least direct experience and the least accountability.
Even outside of the somewhat anti-big-game-company ethos here, most people I know are starting to ask why so much of video games just feels like more of the same now, but to executives there’s just nothing better than a Marvel movie model where they just ship the same thing over and over with minimal investment and maximal returns.
There’s good stuff in AAA—Elden Ring, Death Stranding, etc. but most of those come about because the boss is some kind of weirdo who actually wants to make something. I don’t think making good games is actually very complicated (from an artistic standpoint, at least—every part of game development is kind of baroque and frustrating and constantly broken), but rule number one is probably that you just need to actually want to do it and not just be trying to guess what it would be like to want to do it in order to fulfil some extrinsic motivation. I mean how often do you meet incredible musicians who don’t listen to music or incredible painters who don’t really care about art?
A lot of people I think feel like this must be some mechanical issue of team size or budget or time or markets but from the inside my opinion is just that games have been colonized by exactly the same business monoculture that’s fucking up literally everything else in the world—a meaningless chess game of market success for no one and no reason.
If indie games fare better I think it’s less because big teams are inherently bad and more because there’s absolutely no reason to get into doing them except artistic need. Prospects are so cartoonishly grim that every business guy I know who thinks starting a game company is a good move winds up pivoting to crypto scams almost instantly.
So that’s kind of my 2c on the whole thing—there’s no magic to it; people make culturally vibrant work because they care about the culture and the work and have some personal artistic drive. Big businesses usually don’t because they’re dominated by a culture of moving pieces around to try to win.