videogame things you think about a lot (Part 1)

I think that would make it E10+ like Shadow the Hedgehog

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“John Carmack was a wizard from the age of -3. Before conception he revolutionized several BASIC algorithms. By the time he grew to be a pre-teen, his algorithms blazed through the competition like a buzzsaw in the memorable Computer Talent Show of 1982. He won the Most Special Little Boy Prize for Excellent Aptitude in Computer Whizardry from the Big Boy Academy in 1985. His path for future greatness was set from the beginning, but became etched in Computer Legend when he memorably told the CEO of Softdisk ‘Suck it.’ and ‘I’m going to buy a Ferrari now, bitch!’ before quitting. His razor-like intellect was on full display when he told iD co-worker Tom Hall that the addition of teleporters in Doom were ‘a stupid bitch idea’ for ‘inelegant pussies’ before passive aggressively ignoring all of Tom’s work for several months and then eventually telling his friend John Romero to fire Tom for him. But he grew in his personal skills; he would fire Romero himself three years later - memorably quipping ‘the designer is king? more like the designer is my BITCH! p.s. stop trying to fuck your fans, Romero’ over email. They would never speak again.”

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I like how he does literally nothing now but make bullshit content for facebook and sit in courtroom litigations

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I simply do not like the words “steam deck” and I’m afraid having to hear and read them over and over again is going to finally drive me away from video games for good. Can we please vow to just call it something else here?

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the Gabeboy

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the Gabe Gear

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GabeN-Gage

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Gamegurt

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Yes. This is the one

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in pokemon gen 3, the “DEVON GOODS”

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Newelltendo Switch. Ok that one is terrible sorry.

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cw gore

"I cast off my carapace to be reborn, just like our glorious Riis."

No! Leave her be! Praksis foresaw this. You will be silent!

Don’t listen to them, Atraks. Focus on my voice.

That is not you, Atraks. It is not.

Do not turn away!

That body belongs to someone else. It wears a mask. Just a mask.

Take the mask off.

Reach down and touch it. Good. Now take it off.

Pull harder!

This imposter is clever. The mask is affixed. You must cut it free. Take this blade.

Do not hesitate. Do not poke! Chop it. Smash it!

Yes… good. More. More. Wet your hands in this impostor’s gore. Spread it about. Good!

There… you have it now. You have removed the mask…

Does that look like your body now? No. It is an empty thing.

I will take this mask and clean it. When others wear it, you will not see your face in it. You will know it is a mask.

every day

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This 20-year-old satirical article from this website that, unbelievably, is still up and shambling despite not being updated in a decade.

http://www.bbspot.com/News/2001/06/xbox.html

Xbox Features Active Death Technology

By Brian Briggs

Redmond, WA - In a bid to out-do competing force-feedback technologies such as Sony’s vibrating PlayStation controllers, Microsoft today announced all controllers for the Xbox console will feature the newly-developed “ActiveDeath” technology. “ActiveDeath” actually kills the player when their on-screen character dies through a lethal injection carefully hidden inside the large green circle on the controller surface.

“There’s been a lot of investigation on how to involve the player in the game on a physical level,” said Microsoft Research Director Greg Thorton, “We’ve seen vibrating controllers, controllers that administer a small electric shock, and so on. We thought, ‘why not take this to the next level and go all the way?’”

Zachary Chan, a college student and avid gamer, was excited by the news. “This is gonna be awesome,” he wrote in an e-mail interview. “I know that me and my friends are all going to be getting one. Game over, man! Game over!”

Many question how Microsoft can profit from a product that kills its users, but through a unique licensing scheme Microsoft receives the entirety of the player’s estate upon death. “We may not get much repeat business,” said Mr. Thorton, “but we’ll make up for it in loot we’re bequeathed.”

The technology seemed to be a hit at this year’s E3 as well. Industry executives lined up for a chance to try Unreal: Championship with the ActiveDeath system enabled.

“It adds a huge dimension of emotional urgency to the game that wasn’t there before,” said one pale-faced programmer, before he keeled over and died.

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This scene made me question my life decisions. Powerful art.

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About how badly I want an asynchronous, online multiplayer version of the Monkey Target minigame from Super Monkey Ball

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How in between ROM cartridges and the PS5’s SSD we took a 25-year detour through agonizingly slow storage mediums

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Relatedly, how Namco sat on a patent for loading screen minigames for the majority of that period

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