the writing around the midgame of MGSV is not quite good enough and it makes the end feel unbalanced as a consequence
the supporting cast is so tragically underused (and the misogyny, if you include ground zeroes, is sufficiently worse than baseline) that it’s stuck in 4th place out of the series by default when in many other respects it is (remarkably) better than that
It let me see a base from a cliff crawl down and infilitrate and then explode the base and run away screaming in a stolen jeep and that’s what I’ve wanted from Video Games.
I maintain MGSV is one of the best video games I’ve ever played.
It is also one of the worst Metal Gear games.
It’s odd because the GAME, HONY MOLEY.
The story characters, etc: I couldn’t care less outside of the language thing being interesting, but almost irrelevant with the enemy speaking English the whole time.
Reading the Complete Perfect Famicom Mook and trying to track by single screenshots when the Dragon Quest Clones show up. It might have been slightly slower burn than I thought because the 11 months between 1 and 2 have no clones from what I can tell.
It starts on September 11th 1987 with Digital Devil Monogatari Megami Tensei is something I wish I could say but that’s more Wizardry than DraQue. But wizardry was beaten to the punch which comes out December 1987.
October 87 is when it happens. The first by visual DraQue clone is by our good friends SQUARE and Kariin no Ken which kind of starts a flood. We also get a port of Ultima Exodus, a game by Ascii I can’t read the kanji for, Indora no Hikari, Minerubaton Saga, Hoshi wo Miru Hito (recent translation!), MomotarouDensetsu.
Then December has Final Fantasy and Wizardry. In addition a GeGeGetarou RPG which might be the first licensed DraQue clone.
Same time on Master System is Phantasy Star which lets be fair is like a way better put together playable game than most of these.
Up until October 87 you get quite a few things described as Action RPGs.
Do you think the developers of SEGAGAGA saw Astro Bot’s love letter to dead games and were like “WE DID THAT BEFORE YOU! WHERE’S OUR GAME OF THE YEAR AWARD!”
a videogame thing i think about a lot is once watching a longplay for the mostly nondescript, narrativeless children’s horror game “garten of banban” and the abrupt tonal shift when youtube went straight into playing the ending for the seemingly far more lore-intensive “garten of banban 7”