videogame things you think about a lot lot lot

Despite the title, no fighting is involved in the game.

Lee Trevino's Fighting Golf - Wikipedia

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the weird toxic reactor level with like no enemies/no music from this old Wolf3D mod

which i sort of referenced in my own old Wolf3D mod? along with a bunch of other weird glitches. though not in nearly as austere or pure a way.

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You ever just think about Karnov

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Not as often as I’m thinkin’ about Dig Dug

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The enemies throwing themselves into the sea if you are winning too hard in DigDug2 comes to mind a lot

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Every indie game trailer now is “[Game name] is a [genre + genre] set in a [setting] with [extra thing]” and then the voice over goes over the game features like it’s kitchen appliance. Game dev marketing + game design youtube brain all the way down.

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“358/2 days” is pronounced “three five eight days over two”

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the extremely specific time period that the movie ready player one was developed that allowed several battleborn characters to be in there

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how much i like it that in Faxanadu you just buy all the keys from merchants instead of having to obtain them through videogame kleptomania

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Goldeneye B-Team > Timesplitters series > Crysis series > Ryse of Rome > Dead Island 2

Thinking about it Crysis does have a stunning lack of personality.

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from those credits they only worked on the 3rd timesplitters game, and not on goldeneye (???)

are you confusing them with Free Radical founder Stephen Ellis who Mobygames lists as doing design on Goldeneye (credits say “2nd Unit Director”)?

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McDonalds doing an official advert of Marisa Stole The Precious Thing

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Ex Free Radical also did the smash hit space flight combat game Chorus. I wanted to do a Free Radical legacy retrospective but it turned out it was mostly poor. Crysis 3 is particularly ugngh

I will still defend Timesplitters as a game of a time

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the first timesplitters’ single-player stuff is really quite poor. ugly difficulty spikes, poor level design, obnoxious enemy behavior (including damage spongery). underwhelming on first run, and then the only replayability comes from the difficulty options imported from Goldeneye – which aren’t handled nearly as well here as they are there – and the par times… but the levels are rarely interesting enough to support that kind of time trialing in the first game

the 2nd two are much better in single-player, but that first one is rather dire

they are all still pretty fun in multiplayer

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This voice sample from the C64 indoor soccer game Five a Side is often hovering in the back of my mind, even though I haven’t heard it since I was a kid (well, until just now).

https://www.c64-wiki.com/wiki/Five-a-Side_Soccer

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Yeah I think the series is what I like more than TS1 specifically. It can only be maximally enjoyed as someone who grew up watching PC games played at a friend’s house but never getting to play them myself. TS2 and 3 are massive improvements.

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the timesplitters PS2 emulation releases on PS5 are decent. they run at 900p (why? idk) so they look pretty blurry on anything higher than 1080p. not sure if they have any major emulation issues, but the controls feel pretty smooth (only tried the first two games for a brief moment thus far)

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