I think Keys = lock and key design because those games use gating to limit progression.
Notepad = requires the player to write notes and build up knowledge to progress
I think Keys = lock and key design because those games use gating to limit progression.
Notepad = requires the player to write notes and build up knowledge to progress
yeah. that was my interpretation when i shared it
Iām not confused by the comic Iām confused by my friends
I like the joke about metroid not being a lock and key game to spring on ppl but what are your notes and knowledge but another key to unlock progress
To me this is part of the joke. The dad is talking some mad rubbish.
is the notepad metaphorical? bc there are very few games i take literal notes for, certainly not for any of the examples given.
i think the game i took most physical notes for was soul calibur viās creation mode
following from captainloveās post, it is a relevant distinction between monkey island games and myst that in e.g. The Secret of Monkey Island, you must complete the intended sequence for the game to allow you to progress; whereas in Myst, you can roll credits in a shockingly short amount of time provided you already know what to do. less than 5% of the ācontentā of the game in Myst is required
iow i donāt think ānotepadā as deployed is a game in which a player is ārequire[d] to take notesā - ārequiredā would limit the description to a vanishingly small number of examples; rather a game where (on the whole) information gates progress rather than triggering progression flags in a predetermined sequence
Yeah some (most?) of these cited examples have a mixture of both. I think what makes something a key is the problem. Like working out a code or process that effectively is a key vs a Zelda item or literal key. Notes might just be keys with extra steps.
Obviously cramming every game ever made into one exclusive binary is highly stupid and is the point of the joke, but, yeah, this is an intelligibile spectrum. Outer Wilds is a nearly entirely keyless game, as is Riven.
Actually the primary reason that this binary fails as a taxonomy is that there are almost no games with no keys but like a jillion games that are mostly keys. Doesnāt do enough to analyze.
Wishing orchestras doing covers of Videogame Music would do cuts from Panzer Dragoon or hell Enemy Zero
keys/notepad is inferior to menus/parkour which is in itself inferior to puzzle/dungeon/war
but is it a cat game or a dog game?
alone in the world, itās a little catdog game
I wonder what they will look like in 2056
Riven has a very cheeky moment teasing that you need a key when the barrier is just as trivially bypassed as it would be in real life
it really annoys me that south town is in florida, instead of being an island city-state in the pacific