videogame things you think about a lot lot lot

I think Keys = lock and key design because those games use gating to limit progression.

Notepad = requires the player to write notes and build up knowledge to progress

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yeah. that was my interpretation when i shared it

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I’m not confused by the comic I’m confused by my friends

I like the joke about metroid not being a lock and key game to spring on ppl but what are your notes and knowledge but another key to unlock progress

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To me this is part of the joke. The dad is talking some mad rubbish.

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is the notepad metaphorical? bc there are very few games i take literal notes for, certainly not for any of the examples given.

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i think the game i took most physical notes for was soul calibur vi’s creation mode

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following from captainlove’s post, it is a relevant distinction between monkey island games and myst that in e.g. The Secret of Monkey Island, you must complete the intended sequence for the game to allow you to progress; whereas in Myst, you can roll credits in a shockingly short amount of time provided you already know what to do. less than 5% of the ā€œcontentā€ of the game in Myst is required

iow i don’t think ā€œnotepadā€ as deployed is a game in which a player is ā€œrequire[d] to take notesā€ - ā€œrequiredā€ would limit the description to a vanishingly small number of examples; rather a game where (on the whole) information gates progress rather than triggering progression flags in a predetermined sequence

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Yeah some (most?) of these cited examples have a mixture of both. I think what makes something a key is the problem. Like working out a code or process that effectively is a key vs a Zelda item or literal key. Notes might just be keys with extra steps.

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Obviously cramming every game ever made into one exclusive binary is highly stupid and is the point of the joke, but, yeah, this is an intelligibile spectrum. Outer Wilds is a nearly entirely keyless game, as is Riven.

Actually the primary reason that this binary fails as a taxonomy is that there are almost no games with no keys but like a jillion games that are mostly keys. Doesn’t do enough to analyze.

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Wishing orchestras doing covers of Videogame Music would do cuts from Panzer Dragoon or hell Enemy Zero

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keys/notepad is inferior to menus/parkour which is in itself inferior to puzzle/dungeon/war

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but is it a cat game or a dog game?

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alone in the world, it’s a little catdog game

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I wonder what they will look like in 2056

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yassified yumetaro

every time someone says it’s friday night this replays in my head

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bbdbdb170a857b230ff74cc718aaf30ef4e9eeef_2_1035x496

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Riven has a very cheeky moment teasing that you need a key when the barrier is just as trivially bypassed as it would be in real life

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it really annoys me that south town is in florida, instead of being an island city-state in the pacific

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