this is the whole concept of roguelites. you lose and lose all the time and still progress
go far enough down this path & circle round back 2 slot machines
Arenât there some RPGs where side-quests resolve (in different ways) whether or not successfully complete them? I recall hearing that the Octopaths did something like that with certain optional fights.
The 2015 Mad Max game is in the cycle again because George Miller wants Kojima to make a Mad Max game, but wonât ask him to because heâs already super busy, adding that the 2015 game âwasnât as goodâ as he wanted it to be.
I have to conclude that yeah the Mad Max game wasnât as good as people claim it was. It was still really really good. The driving and car combat, the gameâs world, some of the writing, it was all really well done. My biggest gripe was that the game was a compendium of every AAA open world design conceit from the past 10 years added to make a âreal gameâ which mostly distracted from the gameâs biggest strengths. The hand to hand combat also was required to complete missions and would grind the entire game to a halt because combat was a series of quicktime events masked as âcombatâ.
There was also base building youâd do missions and get stuff to upgrade a fort and there were multiple forts each with multiple things to upgrade. And the mission sets to upgrade the car were all really complicated and long.
I think if you removed this the game would be a tolerable set of missions in a cool game world, but we donât live in that world.
my main memory of the mad max game is that the vehicular combat was maybe the best ever, and i wished that the whole game was that.
anyway, have you played outlander on mega drive? itâs a videogame of the first mad max movie, but without the license.
There was an entire generation of open world AAA junk games that had the exact same arkham asylum melee combat and it was miserable.
The best part of Mad Max is the very beginning when you think that you might have to do fuel scavenging to drive your car and then the game completely trivializes it an hour later. Donât get me wrong, itâs a good car + action game, but for a brief moment I saw something beautiful and dangerous for a AAA game to be. Before the jaws snapped tight and it become about lawnmowering down map icons.
With Microsoft owning Activision and Sony owning Bungie, two console rivals each own half of Destiny 1
you think the strategic simulations inc guys were nazis?
how rpgs as they were on the saturn and ps1 barely exist anymore.
nowadays it seems to either be kemcoâs endless fountain of rpg maker shovelware, or some mega-budget aaa rpg that doesnât look, feel, or play anything like the rpgs of 25 years ago. the past few final fantasies being the obvious examples there, but i got a copy of a ps4 star ocean game last year, knowing that itâs a venerable rpg series going back to the snes, but it just doesnât feel like an rpg, you know?
nothing like grandia, ffvii, breath of fire iii, etc. though. i think the nearest iâve experienced has been sword and fairy 6? it looks like a modern game, but it has the same feeling as an older game.
i canât even really articulate whatâs missing, though.
This is too obvious, but Iâll ask anyways. How does Dragon Quest XI feel for you?
i ahvenât played it, but now that you mention it, i can see that dragon quest, as a series, would probably present an exception. this is a 3ds game? i guess iâll give it a try sometime
For me the biggest thing thatâs changed is this sense of encroaching clutter. New RPGs are always drawing your attention to a minimap, quest markers, item pickup notifications or spammy voicelines. It starts to feels more like a workplace Slack channel than a physical space.
Woah, I forgot they released it on 3DS early on. Itâs on all sorts of things!
I hate to say it but
sea of Stars
Yiik
Cross Code
Aral Fell
Undertale
Deltarune
Legend of Legacy
The Mana remakes
Octopath Traveller
Thereâs gotta be some pre-rendered background thing that I am forgetting or just havenât seen.
Indivisible!
The recently released Eiyuden Chronicles really felt like a straight down the middle throwback, but without a fast forward button I couldnât stick with it and dropped it halfway through, but it might be up your alley.
I think instead of making â90âs jrpg but with 5x more clutterâ or â90âs jrpg but with difficulty/strategyâ there could be a real market for â90âs jrpg but extremely snappy and quickâ. Like have random battles that still get resolved mostly by mashing attack, but resolve them in a few seconds. Text speed x100. Standard Movement speed is run and holding the x button makes you sprint super fast. Etc
You might like Half-Minute Hero

Seconded, thatâs running with the QUICK! idea and goes some places with it!
