Half Minute Hero’s sequels pile on the garbage more and more as a dare against the original premise.
Problem with JRPGs these days is it’s pretty much mandatory that they are minimum 50 hours long, and so they end up designed around all the filler cruft like endless side quests and crafting material farming. That and trophies have made people into completionists, so you can’t have narratives that kill off player characters because then you can’t max out their skills etc.
90s RPGs are generally designed around a series of set pieces / dungeon sequences that the narrative propels you through at a reasonable pace with only a few side distractions, and so they feel a lot less like they’re wasting your time.
Chinese RPGs even today tend to be extremely plot-focused which I think is why something like S&F6 feels a lot more like something out of the 90s.
Recently I was playing through Atelier Ryza 3 and Super Mario RPG simultaneously and while I enjoyed the former well enough, it was pretty exhausting having random quests triggering every time I set foot outside, and the endless series of event icons appearing all over the map and endless list of quests I was never going to get around to gave me anxiety.
Mario RPG on the other hand is light and breezy and all forward momentum.
its a videogame thing and a cartoon thing i think about a lot!! probably my favorite extended vidcon joke in a cartoon i wish there was a game that looked like Gumball
edit well no my favorite extended vidcon “joke” in a cartoon is the episode of OK KO thats just an entire Sonic & Tails crossover and i also think about it a lot
How much of a sicko was Simon Belmont to hunt vampires, the creatures famously killable only by dismemberment, with a leather whip?
it’s a magic whip though
wait dismemberment? i thought you had to stick a stake in their heart? otherwise they turn into bats (??)
most of the theories on how to kill a vampire are just that, theories
How do you kill a creature that does not die? Don’t think about the fact that it cannot die, facts say that everything can die. Facts are useless and contradictory, what’s important is killing, so stop thinking about facts and get to killing.
it’s simple, they have elf-style immortality, they can still die by misadventure or be corrupted into goblins by morgoth in a mockery of iluvatar’s grace
In Dracula, unless I’m misremembering, the stake through the heart just paralyzed him, then he had to be decapitated and the body and head burned separately.
oh i didn’t know that! it’s lucky that i’ve never had to fight a vampire in d&d
When we killed Strahd he turned into like a fine dust which we dumped into a holy water bottle to make permadead vampire slurry. Can’t ever be too careful
In real life you kill vampires by not giving them any attention
I swear I’ve said this before, but Dead Space would have been so much more effective if the necromorphs were actually immortal, and didn’t turn into loot pinatas when they die. Then the reason you have to cut off their limbs is because removing their mobility is the closest thing to killing them you can do.
Someone ought to make a Return of the Living Dead game…