videogame things you think about a lot lot lot

Game Centers/Arcades in Japan were at the start called INVADER GAME and next to Sangenjaya station there is still an abandoned shop blazened with INVADER GAME in 2024.

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it’s not quite as impressive, but there’s a shopfront near my house that stil has a sign put up by a previous owner. the sign’s paint has rotted into weird curly spikes, but the relevant part is that it has a phone number using an area code that was retired over 30 years ago

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the lady in puzzle quest going 'you are vicTAUHHRiious"

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i think about the zweihander and the winged spear both being in that first graveyard - the winged spear is a good spear, but the poise damage on the zweihander totally alters the feel of the game because it’s so effective at interrupting enemy animations

there was sort of a pattern where strength weapons get poise damage and dex weapons get bleed (with the reinforced club being on exception off the top of my head) but after that you could put bleed on anything

i think making lightning scale with dex in elden ring was a smart move in balance terms, since it gives dex builds an option that’s good versus armor. my character that ended up using a spinning slash nagakiba soft-swapping to lightning-infused shamshir with lightning slash felt like an easy mode. and of course, dual cross-naginatas are obnoxiously meta

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was across the street from my office when I worked in London, but disappeared ~15 years ago

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re: souls dex weapons, cant believe i forgot the most absurdly OP weapon in the series
http://darksouls.wikidot.com/great-scythe

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yeah souls dex weapons rule I don’t get it

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Where I’m coming from is that I had the personal experience of choosing a two-handed DEX build in my first Dark Souls 1 playthrough and the game turning into a really extended struggle, and then after switching to STR as my default first build in Dark Souls 2 it’s been smooth sailing, rarely spending more than 5-10 attempts per first boss clear in subsequent games. I assumed this kind of thing was a common experience but I guess it’s unique to me.

From my point of view, the biggest difference is that STR’s advantages are extremely useful to beginners. With STR you can turtle behind a greatshield and club bosses during only the most obvious gaps in their attack patterns. And for regular enemies you can mostly just poisebreak them before they get too close. Whereas with DEX you are expected to roll/parry/stamina manage right away, and to take advantage of bleed you need to stay in enemies’ faces. (And the Souls series proper doesn’t have Bloodborne’s additional balancing that make the fast/aggressive style much more forgiving in that game.)

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I have chosen a dex build my first time through every single game and every time had the impression that I’m making things harder for no reason so that tracks

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In MGS5 the end reveal of Big Boss should’ve been voiced by David Hayter. It is Kojima’s biggest flub

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i don’t know about this str/dex discussion. the idea that str means big two hand smashers and dex means rolling and dual wielding is made up, you can two-hand a dex weapon and wait for one shot openings (i’m doing it right now with the bloodhound whatever in elden ring) and you can use small str weapons and roll around. it affects the flavors of weapons open to you but both flavors are still very wide in all the games, especially since you can manipulate scaling in lots of cases too

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Reminds me of my old TaeKwonDo training where I kept asking for techniques that did not rely on being faster than the other person because that is not my thing, and I kept getting told no. Then at tournaments getting disqualified for poor sportsmanship for just rushing my opponent down instead of getting in a lot of high kicks.

Opposite of how a hapkido gym had me do things.

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As I stated in every Souls/Elden Ring discussion, I just hope to stumble upon the biggest wooden stick/club imaginable and pump all my stats into strength and go smash. In Elden Ring the fact that it took over 50 hours meant that I stuck with the other giant weapon I found beforehand, but yes absurd strength builds are very useful for clubberin’.

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how to make a videogame where you don’t just win all the time

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That’s just Street Fighter

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At least for me

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get worse at video games

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then the game just stops progressing

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This was one of the big ideas in the first Wing Commander

Wc1-mission-tree

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in rimworld yesterday i accepted a quest to have 5 raid groups attack me in quick succession so that i could get a bionic leg to replace the new guy’s peg leg. one of the raids airdropped through the ceiling of my barracks and long story short i have the bionic leg but my mayor has lost both of his arms. that was a pretty big L

which is to say, resource management mechanics let the player have pyrrhic victories

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