how dare you
That PS3 sure didnât have anything until Metal Gear Solid IV in 2008 and the Xbox 360 sure had a bunch of neat games.
rise of smartphones in the intervening years and all that but like i was surprised to find out that the 3DS did not outsell the PSP
final fantasy 12 rules
while i was scrolling past, i thought this guy had like big grey snow leopard feet
it just occurred to me that the game company Takaraâs name could essentially mean âTreasureâ and itâs kind of funny how another company came along and was like âok, weâre also Treasure, but in Englishâ
worst of images
my filthy desire for the entire dragon quest series to be re-translated in the tone of the deepl dq10 translations
This thread on the reddit âhelp me remember a gameâ board https://www.reddit.com/r/tipofmyjoystick/comments/jrv8cs/pc2000s_weirdly_sexual_game_with_chickens/
think about all of those little apps on the wii, like to imagine someone using this as their primary news source in 2007
i was just thinking earlier today that i wished iâd recorded some dreamcast browsing back in the day.
Ok so Iâm back on my Trails BS.
I got Reverie. It takes characters primarily from the last 6 games in the series and has you play through sections.
One of them is Altina.
Sheâs one of the protags students, but she also did some bad things prior. Sheâs a main character in Trails, it would take a while to run through everything.
ANYWAYS. In Cold Steel 3, the first game where sheâs a playable character, and therefore costume customization I had a player moment.
She at this point is literally coming off being a âdollâ basically an android learning to be more human, but in an anime (clearly) way more than like Data from Star Trek, which just kind or reads as a recluse coming out of their shell.
So as per her character design, you can see she dresses with no color and really doesnât have color in her hair. One of her classmates offhandedly says something when theyâre out shopping that she should buy something with a splash of color. Clearly meaning like a blue shirt, or a scarf or something.
But coming out of that, I put a Rainbow wig on her. An option that is available for everyone and usually looks terrible. But narratively I figured sheâd just eye the MOST colorful thing, slap it on and say mission accomplished. But as I went on, and she started showing more and more emotion, (which normally I donât think too hard about VO performances in games like this, but the English actress was doing a great job) the wig fit better and better.
This is just how I saw the character after two separate hundred-hour-plus games. So when she didnât have the option in the newest game I was really disappointed. Iâm not done with it yet, but there are wig options, but nobody has a wig yet, and I bought all the damn cosmetics.
IDK, itâs really irking me. Which is funny at all, much less in a game with a cast of like 25 principle characters or so.
Many gamers get their understanding of politics and economics from like paradox games and Victoria 3 is a game that unironically takes the 19th century notion of the benevolent civilizing forces of colonialism and runs with it⌠itâs literally a game where the best thing a small nation can do is become a colony. you can do dengism in the 1880s and subordinate yourself to a European power, it will actually benefit you and cost them because they will become completely reliant on your manufactured goods, no one will compete with you and if you do this in like haiti the entire black population of the US will want to immigrate to your country, where the standards of living have soared to the highest in the world with French money, inevitably saddling you with crippling unemployment and the need to seize territory to accommodate immigrants. Itâs effortlessly easy to recreate Lincolnâs plan to send all black people to Liberia and Ăle-Ă -Vache because even if theres a slave revolt in the US they inherit all of the USâ policies when they win which means slavery is still legal but now white people canât vote either so the country immediately collapses into reactionary civil war and everyone will emigrate to your utopian colony anyway. You know, just like real life Haitian history!
Paradox called this their âfirst materialist gameâ and it made their investors freak out. The guy who designed it is a professed neoliberal. Lmfao
I suppose I couldve shortened my post to âgame developers hate latin america and the caribbean so muchâ, which is also something I think about a lot
If any of this matters to the people who buy and play indie gamesâmany of whom donât make a distinction between the games made by publicly traded companies and the ones made by a group of 10 peopleâremains to be seen. Players want the things that indie games offer themânew experiences, boundary-pushing art, narratives that make them think and reconsider the world. But theyâre also loyal consumers, prone to devoting themselves to a single developer or company, and eager to buy into the idea that just because something is popular, itâs good. What youâre left with, beyond the devoted indie game fans (romantics and neophiles alike), are people who need the culture of indie games to push the whole industry forward, but who donât necessarily want to support the outsidersâor particularly care.
âBlanket statements are rough to make because itâs not like no one cares, but also every single person who plays games probably doesnât care either,â Tran said. âIf you showed me five cars and told me one car was made by super cool independent mechanics in Italy while the others were made by Toyota, my response would be âOh. So which one should I drive?ââ
Princess Peach Showtime being the first game directed by Etsunobu Ebisu since Goemon N64