They did a long and convoluted upscale/remaster process for it that’ll at least make it interesting to look at/compare against the original along with the additional stuff while lost highway looks like… a better version of lost highway (also given lynch fans LOVE reediting his own stuff back into the material like with that 3 1/2 hr cut of FWWM and the new transfer of the dune fancut that came out a few days ago he might as well give it a try)
PS
When I get a spare 6 hours on my work machine, the patient and generous Doolittle is getting lossless rips of these.
And that’ll be sooner rather than later!
Never got around to On the Air but Hotel Room is some good stuff and the Barry Gifford-written segment is like an early run for Lost Highway/Mulholland Dr with its identity blurring going on
I actually haven’t watched Hotel Room yet! That’s my carrot for doing this task. That sounds rad.
I did do a transfer of OTA but had some careless sound issues so it’s gotta get a second go.
Also hoped the inland resto would lead to similar processes for other miniDV films made around the same era that deserve the same love and attention (like Zero Years) given half the reason they did it in the first place was the digital degradation of the sources ZERO YEARS HD TRAILER - YouTube
Maybe David Lynch regretted leaving “I like pancakes” out of the main film and the only solution was to make it more than four hours long.
Whew, could it be 4k fwwm…?
Just saw Being There and Dougie has that innocent/fried-by-tv-static way of moving through the world
I absolutely hated Being There until lynch remade it with dale cooper
My friend wants to watch Twin Peaks: The Return but saw the original a long time ago and wanted to rewatch some of the better episodes to catch him up to speed. I had the pilot (international cut) and the season 2 finale in mind but are there any in-between episodes I should also consider? (we did FWWM fairly recently)
I generally go for the season 2 eps where Lynch has directing credit: 1 / 2 / 7 / 22
“We discussed possible approaches to the game design and we decided the risks were disproportionately higher than potential rewards and that Twin Peaks viewers and NES players were not likely to overlap much in a year or two,” Pidgeon tells us. “Our recommendation was to drop the license and the project. There was no design document created. And I don’t believe there is anything more to the story.”
“I thought the best approach would be a graphics and text adventure game with some RPG elements,” he tells us. "It would have required a sophisticated text choice-based system that frankly did not yet exist. BioWare did create and perfect such a system, but that would be almost ten years later. We were looking at Maniac Mansion for inspiration.
“Ideas we threw around were: playing as different main characters through segues or from the beginning, multiple satisfying endings, lots of NPCs like Log Lady, surrealistic settings and crazy plot twists that would echo but not duplicate the show’s story arc.”
rip al strobel
NO
uggghgfh
the dream is collapsing