THE WII SUCKS... or does it???

I keep my Wii hooked up. My greatest fear is that it’ll one day have the blue message light again and it’ll be from a ghost or a warning that the world is ending or something.

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You’re probably not worried about this, but I have one of these and it works with my American Wii (and my NES Mini thing)

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I mean, I just did so for DKCR as someone created a code for the Ocarina cheat code system you can access with a modded Wii that lets it work with the classic controller. It is possible someone did something similar for other games but I never looked into that.

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I spent a hundred hours or more on Super Mario Strikers Charged, wonky Wiimote controls be damned

Speaking of games with incredibly obtuse wiimote controls that are (not really) worth the 6 hour learning curve: SSX Blur

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Wasn’t there an original metroid game on this?

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both wii metroid games are Bad (guess which one i liked more)

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the extent to which the wii remote is / was nonfunctional is insane i cant even imagine someone releasing something like that and people just pretending like it remotely even works now… i really liked kororinpa tho

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well now my wii has the entire NES/SNES/Master System/Mega Drive/Game Boy (Color, Advance)/PC Engine libraries plus some PC Engine/Sega CD games and virtual console wads and (maybe if I can figure it out) Neo Geo games and probably soon a bunch of Gamecube stuff off a thumb drive

verdict: the wii does not suck!

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part of me wants to elevate this to a whole new MOTION CONTROLS SUCK… or do they??? topic because really, even with controllers with better gyrometers and whatever, I think motion controls suck

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how did “waggle” become the verb for the little flicks/motions that register as inputs for the wii? did nintendo or a game introduce it? it feels like an inherently insulting thing to call it

sometiems i misread “WII” as a typo for “WWI” as in “World War I”

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I bat for motion controls. I think I’ve had enough great experiences with them that I’d like to see them experimented with more.

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Motion controls really benefit from the imagination of the user since they’re not always technically competent enough to deliver on design goals, especially on the Wii.

If you’re willing to make believe the action it’s engaging but repetition eats away at the spirit of the thing. No More Heroes sword slashes are great fun but less so on the 1000th slash

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yo, you misspelled Sunshine (also wrong system)

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The control scheme from this game is one of the few on the Wii where I didn’t deeply resent wiimote controls being stuffed into a “traditional” game.

Ultimately I think I might actually come down on the “it sucks” side for the Wii. Made me skip the Wii U entirely.

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One of the wii metroid games was pretty much how I would design a metroid game and playing it really drove home that just because i played a bunch of videogames does not mean that i have good ideas about making a game

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Boom Blox is a game I’d love to see ported. Would probably make a decent PSVR game

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don’t know if more or less cursed but interesting imo

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Do any of these games support classic controller?

Fragile dreams
Madworld
Silent hill shattered memories
Maboshi’s arcade
Ghost squad
Castle of shikigami iii
Boom blox

I do not see them listed here:

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This is a lightgun game, so it can’t be played with a classic controller

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Similarly this is very much a wiimote accelerometer game

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