Onslaught is a pretty good fps especially considering it’s wiiware so it is less than 40mb somehow
Also yes reginleiv, ghost squad, opoona, LA machineguns/gunblade NY, s&p2
Onslaught is a pretty good fps especially considering it’s wiiware so it is less than 40mb somehow
Also yes reginleiv, ghost squad, opoona, LA machineguns/gunblade NY, s&p2
madworld is an all-time favorite and it’s a shame anarchy reigns isn’t half as stylish. i wish they’d port it outside of the wii, the motion controls add nothing lol
It amazes me that SB mostly missed this game as it feels very much like the kind that would get a following here. Just the facts of it, a lost Yuji Naka Wii game that only ever got released years after the fact as a bonus disc for the terrible Wii U reimagining of it (yes, they literally included a Wii disc with the Wii U game) is such a crazy situation that I figured it’d at least tickle the collective imagination here, I don’t even care for any of his work and it got me curious enough to track it down.
Anyways, it’s a good (not great) game that does try to build itself around the Wiimote, with some dashes of Sonic and Nights in there. Final boss is a nightmare and there is too much story but I was glad I got the chance to experience it.
Zack & Wiki is good until it is not, and once it stops being good it becomes rather bad.
It has an enhanced port of the Sega arcade game Jambo Safari, or what if Crazy Taxi was in africa and instead of delivering fares you had to lasso animals. The arcade version is better but this is a neat diversion for a bit.
Punch-Out is a solidly made Punch-out game.
Donkey Kong Country Returns is great if you hack your Wii solely to remove the waggle from it.
Silent Hill: Shattered Memories is actually the best Silent Hill game.
I am with Rudie in that I know I played Sin & Punishment 2 and that I enjoyed it, but I only played through it once and I recall almost nothing of it. The original does a much better job of sticking in one’s memory.
My most vivid Wii memory is that level in Mario Galaxy where you have to waggle spin over bottomless pits and the wiimote would only register like 9 spin out of 10
Easily the worst console I’ve ever gotten, it felt like the waggle permeated everything
The DS had Nintendo reimagining many of their titles in the best ways. Those that didn’t worked just fine thanks to the SNES button layout. With the Wii, any game that wasn’t built around the Wiimote felt like a compromise. The shoehorned shaking in Galaxy and DKCR. Rearranging your entire hand position mid-combat in Other M. Most action titles would have been better with a GC controller option.
I suspect the system maintained a lot of cult titles despite the audience existing more on PS360 simply due to rising development costs. With the Wii you could make a non-HD game with a non-HD budget.
I had no such troubles in 2006 as I had mine hooked up to a huge 16:9 SD CRT hand-me-down from my parents who updated to flat screen. I was cursing the asshole 360 devs making the fonts too small for me to read.
If I had to downsize and could only keep three non-current gen systems the Wii would be one of them just to play 8 and 16-bit systems on a tube TV.
Rodea is cool. Homing attacks in Sonic games are boring because they demand almost no skill. It’s like playing a first or third person shooter with auto-aim on. Rodea fixes this by actually making you aim your attacks with the Wiimote pointer. It’s also your only means of traversal.
It’s the best Sonic 3D game in concept but not sure about execution, because it’s pretty jank, lots of camera akwardness and all. They probably did what they could, considering what they tried to do. And in terms of 3D platforming I’ve always preferred bold jank over unambitious polish.
But I mean what do I know, I think you shouldn’t remove the waggle from Donkey Kong Country Returns because the button layout becomes too busy otherwise. There’s some underappreciated elegance in roll being mapped to waggle.
I wouldn’t call it a “good game” but I enjoyed a lot of Sonic and the Secret Rings
I think this is the only kind of totally cursed display that the Wii ever actually looked good on
yeah i can attest the wii looked great on the big ass 720p trinitron at my old college house
We keep the Wii hooked up to our TV almost entirely so we can play Fortune Street
Mario Kart Wii was the last good Mario Kart
my brother is sending me half of our old wii peripherals so I can play secret rings and black knight in dolphin. the stories in particular are just bonkers
Hold on hold on, what? You can hack out waggling somehow?? For all games or just dkcr?
Wii games I remember really enjoying, not all of which I’m sure I’d enjoy as much in 2023:
Also, the promise of WiiWare seemed so promising, but I don’t remember loving all that much of what it offered. One exception being Mega Man 9, which came out on other consoles too at the same time, but I think is unlikely to have happened without the Wii? I could be wrong about that.
It should have been illegal for waggling to just be the equivalent of a button push. If it didn’t correspond directly to an actual motion in the game, it was bullshit and should’ve been stopped.
the wii was epic for low income gaming…things look okay on a crt (dead rising ) & u can hack it and put everything on there. Then u make a mii and vote, thank u wii!
IN that sense, why not throw Wii Music on there…its fun to fiddle around with.
Also
Go Vacation is much much better than u would assume, especially as a local multiplayer thing, I’ve only played the Switch Rerelease but as far as I can find not much is different between the two & the people involved are namco bandai alum from Ridge Racer, Hot Shots, Klonoa, Mr. Driller etc. and it shows both in a bunch of surprisingly engaging minigames and ar eally good execution of like a fun space to wander around in with miis and/or their goofy custom models.
Some day some1 will examine the We Ski trilogy and find this out i assume
I worked on a (rightly forgotten) game with a Wii devkit in 2006 and got to use debug tools to see what information the Wiimote accelerometers outputted. The graph showed noisy data that maxes out at a pretty low amount of Gs. A light fast waggle would show up pretty much the same as a large arm movement: maxed-out acceleration on several axes, followed by maxed-out deceleration.
I heard the sensors in the Wiimote were originally designed as hard drive shock sensors. The only things they were particularly reliable at was “some kind of substantial movement happened” or “the device is currently immobile and oriented in this particular angle” (thanks to the pull of gravity). So that’s the only stuff you started seeing after a few early ambitious experiments.
well this thread has convinced me to finally get around to soft modding my Wii to play NES/SNES/Master System/Genesis/PC Engine stuff on my CRT (Wii Mednafen seems solid)
eyeing one of these…
no reason why that wouldn’t hook up to a U.S. Wiimote right?
(gonna pretend I didn’t see any of those Genesis and PC Engine Wiimote adapters…)