New threads makes sense, especially if every game is going to get more than fifty posts. It’ll certainly help me keep track of scores for the leaderboards. Thanks for the suggestion!
I think platformers without screenwrap can be scored by completion time.
@VastleCania brings up a good point. A lot of scoring seems arbitrary, or at least the most distilled sort of skill that’s possible within a game rarely goes hand in hand with the demands of the game that allows them. It’s why after discovering scoring in shmups I immediately became obsessed with roguelikes instead. I understand that all (single player)games are little more than calculators, but calculators are not to be disparaged, because they contain so much latent possibility, imo calculators of all kinds should receive the most reverence for this.
Anyway, whenever they can measure fun, I think all scoring should be based on how much of it you had on one credit, it should go back to the game itself
I think of scores as standards for perfectionism and I personally find it really gratifying to perfect certain gameflows. I think they’re even better when they reward style and grace woven into perfection. For instance, Thumper rewards you points for hitting all the notes, but you can get even more points by thumping certain notes perfectly and extending to hit every extra ring. This feeds risk-reward decisions since missing a perfect thump means you might lose your combo or die. Because of the way they can create new tiers of decision making, I don’t think scores are always arbitrary and for me, they can often lead to a really condensed interaction with design.
Cheers! Gray bar keeps the stretched out Nightopian grounded. I also don’t know what monitor you should get but I hear projectors are more trouble than they’re worth. Maybe that’s not true with recent tech?