don’t even do anything, just release Advance Wars 1 and 2 on Switch as a combined game, add online multiplayer and map sharing…done?
I dunno, I know this is like entitled gamer crap of “it should be easy!!” and I know it’s not, what I’m really saying is that I think a re-release of the first 2 games with a few nice features should sell pretty damn well without having to come up with anything new RE: mechanics.
Advance Wars DS was a great example of how trying to add new mechanics to the formula of Advance Wars just makes it Bad, and it was definitely tired at that point but like
Yeah the Dual Strike mechanic was extremely busted. Say what you will about the style change but for the most part I thought Days of Ruin was a good step towards returning to form.
I’m the weirdo who ONLY played the two DS Advance Wars games. I loved them, a lot! I guess I don’t know what I’m missing. I should emulate the GBA ones.
I hate days of ruin so much. Like, stripping Advance Wars back to basics is a good idea, especially after the first DS one, but wow it was so grimdark and I couldn’t take it seriously. Green fields, orange blue yellow and green soldiers, dumb plots to destroy the world, nobody cares how many soldiers are dying because it’s all in good fun…this is what I want!!!
OSB: I dunno how it would feel going backwards, but I do think that the first game is the pinnacle of the series just based on how balanced it is. The endgame also comes much sooner, and the CO powers, while unbalanced, are still less impactful than they were in the DS one, which is basically Race To See Who Can Do Their Dual Strike First.
Yeah… the tactical gameplay in Days of Ruin is fine, sometimes better than AW DS, but I don’t remember a single thing about that video game. Lord if it isn’t the most bland, washed-out, lifeless military slog of a game.
In Dual Strike you’d have a mission where you had to navigate a weird max of ooze balls to rescue some bratty team rocket goons. In another mission you had like a maze of pipes and needed to reach the heart of a megatank-production facility. You did a lot of varied, bizarre, cartoony things in that game that broke up the killin’ which I enjoyed.
The fact that they don’t know what to do with the AW property boggles my mind, but considering what Days of Ruin turned out to be, I’m just going to assume that whatever people were involved in AW1, AW2, and AW DS left the company or something before DoR came out.
not sure if you mean skate or fight night but (unlike earlier installments) those were both released at the point when EA’s PS3 and 360 codebases were finally at parity
Fight Night 3. Was it just that they released a demo of it and then shipped it a lot later?
oh wait that’s Champion. What’s that all about
The game takes a drastic turn from its predecessors, depicting a “grittier”, “darker” setting with animations and player damage that “truly conveys the brutality of the sport of boxing.”[ citation needed ] The violence and strong language in the game’s story mode earned it a Mature rating from the Entertainment Software Rating Board, the first and so far the only EA Sports title to do so.