I hope clowning the main character for his embarrassing mid life crisis makeover is a plot device
RUINER isnât yet old enough to need a 16-bit demake lol
I need to play RUINER some more (and with a mouse because controller aim really doesnât work) because itâs as good as it is bad. In that it feels like a more alive and contemporary cyberpunk than other modern reimaginings, but it brings that modern internet ugly with it.
Itâs got a pulse
This is like, an infinity better version of an ex-cop
a post-Dreamcast day gift for me
still based on the conservative fantasia of âdefense attorney gets client off who then murders againâ, so it grates on me after âsecretly cartoon about Yakuza who spends most of their time collecting cats from trees instead of collecting debtsâ
That is some good-ass music
meanwhile
Iâm sure Iâm being fooled by a trailer but that looks like some surprisingly organic interaction with the terrain
You mean the beast mounting and scrambling on terrain? It doesnât look worlds away from the Last Guardianâs tech to me; since this is a giant monster they can ignore trying to make it react to any player attacks while doing these canned animations, which helps a lot.
Agreed but itâs something of a step in the right direction
Oh man, more Lethal League with Jet Set aesthetics seems perfect.
Yeah, itâs interesting how the art direction and world building is a little better than what was depicted in the trailer while the writing is far, far worse. And even with the post-launch gameplay tweaks itâs not a very good arena shooter/brawler. Just put it on easy and enjoy the world for four hours. Honestly you can engage with the gamefeel better when youâre not constantly getting stuck on world geometry and one-shotted.
I really wish devolverâs producers werenât⊠obviously kind of bad at their jobs, because the risks they take are so admirable
This fuckin sucks
I donât have first-hand knowledge but Iâm extremely doubtful Devolver has any real creative say in their games; they may produce trailers along with the rest of marketing but the real job is signing games formed enough within their aesthetic. From their they check out the game every few months; weekly phone calls in the couple months before launch as a million and one marketing assets need to change hands and store launches need to be finalized. I donât know if they provide QA support but I doubt it, unless they do ports for teams.
Iâm not familiar with Devolverâs internals, but the number of games that theyâve released that would have gone from a C+ to an A- with another month or two of funding is heartbreaking to count. It also seems like they donât provide much/any post-launch support which is a shame because weâve seen plenty of indie games pick up steam as theyâve received post-launch polish.
I donât think a broad spectrum of indies have learned how to turn around soft launches, or even successful launches with an angry player base. Weâve had enough success stories to show that this long-form community co-development is very good at generating word-of-mouth that Iâd hope people would start to budget for it, but â
You can predict a non-AAA gameâs success level 95% of the time by looking at YouTube official trailer views. If itâs not viral there itâs unlikely to be viral as a released game. These days views >20k seem to be the threshold for âprobably a massive failure but a small chance of getting picked up by someoneâ; below that is âalmost certainly a valiant but futile stand against the universeâs slide towards entropyâ.
nah, this is a boilerplate tv drama plot theyâre going for here. itâll be dead fucking serious with its full blown japanese naivety and earnestness.
actually
they are just copying this
i am cautiously optimistic, since the gameplay loop looks even more scripted than in Yakuza and weâre gonna have a bunch of tailing missions.