I was going to ask, how would that even work?
Probably like, in addition to there being more enemies overall, everything else is on some kind of timer. Maybe?
The Return of the Shadow Forms from Ico.
And achievements and a leaderboard
whoopsie I made myself sick
And unlockable items that Change Stuff in various ways!
Probably going to watch an LP of this, honestly.
i still love this and maybe the 10 minute vr experience even more
This, but cranked up. The game makes me want to jump out of my skin. It is viscerally unpleasant. I can’t imagine how unpleasant the VR thing is with the unpredictable responsiveness.
y’all need to play the Raw Danger Taxi driving bit, or Driving Emotion Type-S to recalibrate what responsiveness even means!
j/k, but playing the original SotC a while back for a short while made me appreciate how controllable it got with the PS4 remaster, and i think that LG would benefit from such an iteration.
otoh, i stand by my verdict that this game is not about the player being the star, it is mainly about helping trico, and staying out of trouble… you’re a child, not a hero, after all!
ok, so it’s not just me. most motion sickness inducing thing i ever played and i rarely get motion sick. time from powering on the ps4 to turning it off: less than an hour.
never played it again since
I love The Last Guardian, but if the first thing you do is not adjusting the camera sensitivity then you are in for a rough time.
I just played the first hour and I’m not finding the controls or the camera terribly unpleasant. I’m perfectly capable of fussing about this stuff when I want to but I’ve had my share of shitty computers in my life, 20-some FPS and stuttering is fine enough in a game like this.
It is very beautiful and thrillingly modelled, of course. And it has a funny way of making it seem in hindsight like Ico and SotC took over Sony’s entire idea of itself as a producer of narrative games. But it’s not really suffering under those expectations either.
Nothing in vidcons is animated as good as that doggone birdcatmonkeylambdog
Nothing
I think the floppy controls cover the rest of the game’s linearity really well?
Also the kid is so impossibly strong, agile and fearless it’s pretty funny
yeah so much of it is in the physicality and the animation that it seems pointless to knock it on technical grounds otherwise
I’m still surprised they didn’t manage to ship on the PS3 though to be honest, semi-hilariously it’s only the kid himself who feels like he was redrawn on the PS4 GPU, everything else should’ve been doable
I’m not really excited about its approach to level design or how long it supposedly is but I also can’t imagine not getting the experience of playing through it, it’s all in the doing
It could have come out on PS3 but the frame rate would have been 10 FPS instead of 20.
is this game worth playing? it was stuck in development hell for so long that i more or less had the idea ingrained in my mind that there was no way it was going to come out well. and it had been so many years since Ueda’s last game…
the whole thing just didn’t feel relevant to me, anymore. but i keep wondering if i’m doing myself a disservice by ignoring it.
yeah that’s why I didn’t buy it until this week.
I think, honestly, it is “irrelevant.” But it’s definitely Ueda’s third game and the animation and interaction work is really remarkable.
ok. i guess i should probably play it sooner rather than later before all that stuff feels un-remarkable.
so far it’s much better than the pale king and I still read that so
The game is interesting in that you can clearly see the lineage of the other two games in it. It’s kind of like they thought well what if we just combined those games what would that look like and the answer was The Last Guardian.