As a spectacle it’s the strongest, but the challenge design is the least gripping probably in consequence
I’d really get a kick out of an Uedaware multiplayer something
I wonder if the man’ll ever captain a videogame again
there is no way anyone will give Ueda actual money ever again
I think it is almost designed in response to the previous two games as so much of it basically… the choice not taken before? It’s been a bit since I played it so the details are fuzzy in my head, but unlike Ico you are the “weak” one who cannot really fight but is necessary in order to open the doors and possibly escape. While you can climb the “colossus” in this one to get to the head, instead of striking a death blow you instead pet them there in order to calm them down after a traumatic experience.
I don’t know exactly if it adds up to meaning anything grand beyond a “huh, that’s neat” but it does gain that extra bit of something in relation to those earlier ones.
yeah, and as a result it seems to add relatively little to Ueda’s thematic canon – it’s just as arresting in its aesthetic scope as his PS2 work, but because so much of the industry reoriented itself around that work in the meantime, it comes out almost quaint
It’s the coda at the end, not a new movement.
After Ueda and the Souls games I’m kind of wondering if any authorteam is going to have this kind of clout again
If the new thing is freeplay battle royales it’s not because of a singular aesthetic demifiend wowing studios far and wide
But won’t there be a surplus of those kind of games, until the pendulum swings back and we get a lot more ‘artsy’, restricted/linear games that may only be loved by the elderly gamers that we are?
If we are starving for anything NOT being a f2p moba, they will pop up just by virtue of there being a demand, i’d expect.
Re trico:
It’d be interesting to know the percentage of people that have a pet and who did enjoy playing this game - i.e. if there is a tendency for forgiving trico some of its traits, based on the experience of having to deal with a pet beforehand. Poll?
I haven’t played this game but I can say it’s true of the dog in Fable 2. Having a dog made that much more…forgivable is a good word
This game is just 12 hours of trying to get your dog to look at the thing you’re pointing at instead of your hand, isn’t it
i saw my wanna-be ferret-owner friend play this game for a half hour. The giant pokemon weasel is dogshit ugly. It is gross and unpleasant but not cute, sympathetic, or cool. It looks like they traced a flying monkey from wizard of oz on top of a meme for ferret owners. It reminds me of a giant dead CGI weasel covered in motor oil that was rigged for use in e-cards. Imagining being stuck in a castle with it while an invisible storyteller sets up “meet cutes” for us is horror. If the game is reskinned to focus on characters from “Clifford the Big Red Dog” I withdraw my criticism.
Ueda is already working on another game though and it looks good
Do tell
Whoop, assumed it was already brought up. Here is a picture from their site.

- “We’re in a stage of various trials. This stage we’re in, where we’re actually making our ideas to test if they’re interesting or not, is being supported by Kowloon Nights (a game fund), so we’re proceeding with prototyping.”
- “We’re working out the core parts first, and from there we’ll make it into a stable product. That’ss our challenge this time.”
- “What we’re making now doesn’t feel like an indie game. We’re ultimately aiming for something on the scale of Ico , Shadow of the Colossus , and The Last Guardian .”
- “If larger-scale development becomes of interest to us, then I think we will significantly expand our development system and take it to a large-scale development team to make it a big game.”
- “This will be a completely new title, not a sequel.”
Source:
translating and relaying
the soundtrack to this is quite good
Wow I never posted in this thread!
Someone about mentioned the empty geometry. Which bothered me more and more as it went on. None of the places I was in meant anything outside of video game and even in that context were just there to be traversed which bothered me more and more as it went on.
I loved my stupid birdcatdog tenouttaten.
oh geez this game is long
I just got the ability to give trico more precise commands which I’m not crazy about
and he gets hurt too much
it’s still very beautiful despite running like shit and the animation is like nothing else but it’s not the equal of his PS2 work in practice
why, after all this time, would they have felt they needed to make it this long? surely they were already so deep in the red that they weren’t that concerned about meeting regular expectations of value
like I adore ueda and I think this would actually be dead boring to just watch rather than play so I couldn’t really countenance consuming it that way for the sake of having done so but the time spent with it does in fact feel less rewarding than playing with my actual cat and dog
I think… I am going to put it down until I have a houseguest who wants me to watch them play it. that’s where I’m at with this.
that’s kind of what i did tbh!
i put it down since the ps4 was acting up too much (harrier launchpad style) which did disturb me - a lot - when playing a game where you want to enjoy the scenery at times. I did only get around to clean out the fans and apply new thermal paste early last year, then SotC came out, and after that i decided to finish this game.
i cannot recommend waiting for more than a year before picking it up again, though a month or so should be fine. in hindsight, this made discovering the behaviour of trico worth it again, so that may have also been a good decision…
anyway, I share that notion - i also felt they have drawn out the length of the game aimlessly, though if you consider from whence this game came… RPGs “needed” to hit 50+ hours marks or they weren’t taken seriously, and i feel that mindset stuck around through development hell/limbo until the end - the fear that someone would say it has been too short, so whatever the cost (literally…), it never was going to feel like it is too short.
so far for my conspiracy theory!
the little VR demo they released for this is like maybe 15 minutes long and has one of the lousiest DGAF implementations of moving around in VR I’ve seen and like… if they fixed that and it were maybe two or three times as long it would probably be better than the experience of playing the full released game