This game is actually out tomorrow! It’s downloading right now on my PS4 (at just over 13 gigabytes!) and will be playable at 11:00 pm tonight. Will I stay up and play it a bit or wait until tomorrow? I haven’t decided yet. I guess I can always just drink more coffee than usual at work in the morning.
So exciting either way. 9Almost 11 years since a Team Ico game! I bought a PS3 for this and it managed to completely skip that generation. I have kind of a weird mix of emotions right now. It’s been so long since Shadow of the Colossus and Ico were relevant that I wonder if this game will actually bring anything new to the table, game design-wise or whatever, or if it’ll just be a nice little cap to the story/worldbuilding of the previous two games.
anyway since this game was announced I adopted an extremely neurotic young dog and raised him from the age of one and a half to seven and perhaps coincidentally I’m no longer all that excited to play it – which sucks given how much I adore ueda’s PS2-era work – but I really hope it’s great.
Eurogamer seems to be killing it with the games reporting these days. It’s like they’re an actual journalistic outfit who knows what they’re talking about.
man I know! I don’t quite understand why they’re head and shoulders above other mainstream games news and criticism websites to the extent that they are, but it’s really refreshing
probably going to save this until the holidays
i’ve been preemptively sobbing re: the inevitable death of trico for several years, another couple of weeks won’t hurt
isn’t that horrible video thing where old nerds from milton keynes talk about framerate a eurogamer offshoot
digital foundry? yeah, but at worst it’s the equivalent of like anandtech – it’s spec-obsession from people who actually have a facility with language and know what they’re looking for, and you can just ignore it if you want, because all of the relevant articles are titled “DIGITAL FOUNDRY”
also it’s a lot more written rather than recorded content than it used to be which makes it a lot less irritating. even if it’s not your thing, that they’re the best at this as well as being the best at regular old “should I buy the game” reviews is really something.
After all this time and I can’t pick it up as it’s basically being put aside by a loved one for Xmas (don’t buy November/December game releases as it interferes with gift buying and this is how we avoid silly holy wars). Eleven years of waiting for any info about the game and now I get to spend a few weeks avoiding any and all info about the game.
Stay dark! Unfortunately I watched the 2 minute launch trailer and it potentially spoils something significant. Don’t know for sure, but you’ve been warned.
Just started playing this a few hours ago. Definitely feels like an upscaled PS3 game, but I think by now that was to be expected.
Definitely controls much the same as the previous Team Ico games too, although to me it seems both the camera and moving the boy feels very heavy, like they are weighed down by something that makes them kind of lurch around.
Besides that it seems pretty good so far. Not likely to be some life-changing epiphany like the decade long hypetrain probably would like to assume, but it is pretty much more of Team Ico doing what Team Ico did in the PS2 days.
Really wish the constant onscreen hints could be turned off though.
thought about this, too, but decided to do it the old-fashioned way/like I’d have done 9/10/11 years ago, getting up early and leave after having clocked the mandatory hours, and oh boy will I be looking forward to this the whole day, finallllyyyyy~~~yyyy
gorgeous,
linear,
thoughtful,
a rarity in that the environments are built with a sense of composition, in three dimensions,
incredible stone and scale,
impossible input lag (>1/3 second)
This feels like it should have come out earlier, that it’s not ready, that it’s spent, exhausted, that they have details and ways of looking no one else even comes close to