Just turn the sensitivity up in the settings and that will help out some.
This game runs nice on the PS4pro. I sometimes get fatigued from playing it more than an hour. I discovered something last night, about those doors that you can’t seem to get into. I like feeding Trico barrels.
Agent, as well.
This game. 4-6 hours already gone, and that’s just today. And oh boy, do i really like the tiny details in this game. Still have to check/verify this, but this game seems to have one of the most subtle systems of guiding you/lost players.
Was wondering just now, how awesome must this day be for young 'uns that get to enjoy this kind of game for the first time, then after a while digging deeper, discovering the others games "that ueda guy made". Maybe even getting a PS3 just for SotC & ICO, and just imagine how _blown away_ they'll be.
Must be great to experience this For The Very First Time©.
It’s the ultimate marketing tactic: Announce a hotly anticipated game for a system, then don’t release it until the next console comes out, so the customer has to buy TWO systems.
Sorry, after seeing there’s not going to be PS3 version, I’m boycotting all Sony games forever.
(joking)
uhhhh, were they signaling anything close to “this game is on track and will be released next month” by then?
I keep hearing the framerate in this game really suffers on the OG hardware?
It’s pretty bad! The most beautiful scenes, with blowing grass and wind seem stuck in the low 20s.
It’s compounded by the worst input lag I’ve seen since at least N64 days; I can handle Blight Towns aplenty but there’s a delay I’d peg at 200ms+ for anything; most obvious when you go into over-the-shoulder aiming with a reticle. I know they got tech help but I’d think someone would have looked into this. It’s a lot worse than Shadow of the Colossus ever was on PS2.
It remains utterly captivating-looking, with beautiful expressive animations everywhere. I’d guess they weren’t sensitive to it in development because they prioritize playing anims over responsiveness all the time, but the basic input lag is something else. Also, they designed the camera to have a real long acceleration ramp, which can be significantly removed in options, but this exposes the input lag more, so
they kept ueda as a consultant to add his trademark input lag, obviously
Yep it’s a wonderful looking game but on a plain ol’ PS4 it’s pretty sluggish at times.
How long is this game anyway? I’m only up to the first cutscene after getting out of the cave at the beginning and I kind of spent way too long in one of the first real rooms trying to figure out what to do (just like Portal!) that when I finally figured out the obvious I felt kind of stupid.
I’ve been feeding Trico barrels every time I come across them and I think they’re making her horns grow back? I definitely just noticed that they’re sprouting again like they’re trying to grow back.
Also, I’ve found after battles with the stone soldiers the fastest way to calm Trico down is to rub the top of her head, though all the thrashing makes getting up there a bit of a chore at times.
So far this game has absolutely been worth the wait.
If this is the input lag considered acceptable to ship, I wonder how bad it was in the builds they had a year or two ago. Though, at least in the hour I’ve played so far, it’s been a peaceful walking simulator so it doesn’t matter very much.
The future-narrator is a nice trick to tutorialize the player without breaking the fourth wall (though with the likely unintended side effect of closing off a boy-dies ending and releasing a bit of narrative tension right off the bat). That they’ve learned to use game design tricks like that bodes well for not getting horribly stuck in the game, although I expect that to happen to me a few times regardless.
these were the first two reviews of this game I read and I came out of them knowing less than I went in.
at any rate, game is in the mail.
No, Trico provides an ideal hint system that can become interested in context areas. They’ve also (nicely) taken that as leeway to hide climbable ledges more than most games.
I am sort of worried that one of the effects of this game’s long development is that Sony has really saturated the market on games about having a climbing buddy.
the whole concept is very “spielberg plays half-life 2” and it’s already overused to such an extent for downtime in naughty dog’s stuff that it really does make their first party portfolio stick out
The takeaway is that that is shallowly supported by market research and focus testing and (not incidentally) gives the player a focal point to look at expensive mocap and ACTING in addition to environment graphics. Loneliness is dying out in AAA because (and I quote), “connectedness is a fundamental human need and core axis of satisfaction blah blah blah”.
Or, why not add snappy dialogue and contextual hints and perdonal relationship (not abstract stakes) stories whenever you can?
I imagine Last Guardian was concepted near Half-Life 2’s release when AI companions seemed a big future feature (remember the cancelled Spielberg EA project about an alien companion? I’ve seen the pitch doc and it’s full of the early-360-Gen optimism that things are now ‘cinematic’ and games can all of a sudden emotionally engage players, with graphics and such). Now buddies are boring reality.
Prince of Persia 2008 may have been the only game to graduate the 2005-cinematic buddies movement, come to think of it
The only achievement I have gotten so far is for watching Trico take a shit
I feel like now that I sussed out how issuing commands works, the puzzle solving involving getting trico into the right spot is a lot less frustrating and a lot more easy t o understand than I had expected based on reviews. Sort of seems if you are pointed in the right direction and doing the right action, Trico will most likely do something approaching what you expected him to do.
Also I worked out you can sit down and meditate to get hints
I think I owe it to my miserable early-twenties self to buy the last guardian and a ps4 for myself for christmas, even though I can’t reeeeally afford to do so
that the £425 I paid for a launch-day ps3 specifically for this game could buy me two ps4s now is a little funny isn’t it
isn’t it
please tell me it’s funny
This game came in the mail yesterday. Was only able to play a few hours. I am excite.
I had a cool thing happen today when I played it. I saved the clip right away. Trico rules.