Tekken 7

Depends on which tutorial you mean. There’s the “How to play” tutorial of Sign with Sol and Sin breaking down the basics or Rev’s that has Jack-O making you play with her little guys to learn how the game works. The real stuff is in the mission mode that gives you the specific situations to work on like learning poking ranges or avoiding tick throws. Further down the list even makes you learn how to block or beat certain characters go to tactics. The combo challenges are also pretty good for teaching a characters tools and how attacks connect together. They even teach how to do jump installs in Chipp’s or Slayers Backdash cancel. These opened my eyes because I struggled for years reading forum post explanations about things like that never being able to tell if I nailed them or not but now here they are laid bare. They also choose good combos to teach for the most part that aren’t just hard and flashy (SFV) or super basic that barely scratch the surface (DBFZ). Just good, “You can play the game with these” types.

I hear Under Night latest has upped the tutorial game further and is a near full fighting game encyclopdia that goes over all the terms and phrases and how to do all the 2D Fight game things. I hear it even has a feature to practice combos and will auto play a combo up to the point where you dropped it so you can practice the part you mess up at.

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Ah, you mean the second version of the game, Under Night In-Birth Exe: Late[st]. Too bad that it doesn’t look appealing to me at all. But I’m a sucker for fighting game tutorials so I’ll do some research on it. Maybe there’s youtube videos on it.

Hmmm, I’ll check out GGXRDREV2 again. I certainly didn’t give it a fair shake

But yeah, I bought Tekken 7 on sale as something to push buttons in but I fell off of it super fast for not having any tools for learning it as someone that has never played Tekken much. The trial combos in the move list in training mode were just not enough.

Aw, that sucks. I can hook you up with video tutorials on youtube if you’re still interested in learning/playing! And sorta outline da wey. I’m not very good myself but that’s not because I don’t know how to improve. I know how, I just didn’t put the time in

I saw that Dragon Ball Fighter Z was at NorCal Regionals when I watched the Tekken 7 top 16, so I decided to check it out. I heard good things about DBFZ so I thought it’s probably fun to watch. Jesus Christ was I wrong. There’s a hundred characters on screen and they are all screaming. It’s… I don’t even know. I couldn’t take more than a few minutes of it.

Check that shit out

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Had a DBZ session at a friend’s. Kind of reminded me of what it was like playing Killer Instinct for the first time, as in ‘too fast for my brain’. Felt like a really solid fighting game. I liked it.

Regarding Tekken 7: Boo-urns, that’s not Yoshimitsu! Did have a meaty Bryan vs Nina all-nighter (I dislike that high-heeled b****). Was too eager to get into her lengthy combos at times, but Bryan’s punching, power and a few moves I remembered, did the trick. But Tekken without Yoshi as my main just ain’t Tekken to me. Better stick with 3.

I never played Yoshimitsu so the differences are lost on me! Bryan seems really high tier, yeah

Is your name inspired by the band of the same name?

I loved everything about him and wrecked shop too. A trickster character, setting people off-balance and catching 'em by surprise. His acrobatic, dynamic style allowed me to move in and out or range quickly. Not as solid and powerful a character as say a Paul, Heihachi or Hwoarang’s barrage of kicks, but he had some hard, fast moves to get you out of situations (knee thrust, fast mid kick and sword slash-through). The new Yoshi I can’t play for shizzle and he looks like some sea creature.

Here you see him fighting a good Forest Law, how appropriate :slight_smile:

Bryan is brutal. A solid character. His punching is particularly fast and powerful and I throw in some kicks to account for range and to mix things up.

I’m no fighting game expert (far from it), but I love Tekken, because it’s easy to pick up and play and more about timing, mobility and approach/ strategy, rather than memorizing complex and difficult to execute button configurations. So you don’t need to commit so much upfront. You just start playing and have fun, learning moves along the way and pressure-test them in battle.

I also like how they managed to incorporate different fighting styles. Tekken 3’s character roster was effing brilliant; the whole game was. And I dig its old school minimalism. Just get right down to business, none of that modern fighting game bloat (loading screens, story fmv’s, too many characters and modes). Maybe I’m just getting old :confused:

I don’t know of a band called Electric Wizard. A buddy of mine used to be into the Mayan Calendar for a while and I got it from there. Liked the sound of it.

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Thought it was Flower Power at first, judging from the pic. Not into metal, too aggressive and and shouty for my taste, but the stoner aspect makes it a bit more mellow.

Btw man, Full Throttle is awesome (your avatar). That game really spoke to imagination as a kid (even though I didn’t get far and generally suck and am too impatient for point and click puzzle solving).


@BLUE_BLACK_PURPLE I’m with you btw on the DBZ watching thing. It was different when I played it, cause I was into it, but for watching, Lord. As a teen you may like that kind of stuff, all flashy and hyper (especially in the short attention span, multi-tasking era), but as you get a little older… Like I played some Quake 3 Arena back in the day, but then at some point you’re like jeez, that shit drains you, I’ll take some mellow Goldeneye 64 instead.

Anywho, I found this little article on the first six months of competitive DBZ play to be an enjoyable read. It sounds exciting, a whole bunch of people testing out different strats and approaches and trying to figure out the meta. That what’s makes sports interesting in general, no? Upsets, twists and turns, unpredictability, evolution. Reminds me of that Smash Bros documentary series, where you have these different kids coming in, changing the way the game is played and leaving behind a legacy. Good stuff.

That American offensive player vs the Japanese defensive specialist, is like in boxing where you have different, sometimes opposite styles clashing. The forward storming bull packed with powerful punches pinning you down (Tyson) vs the guy dancing around you and striking with blazing speed (Ali, Sugar Ray Robinson). Or a technical, defensive boxer like Mayweather (watch him against De La Hoya, he’s a slippery eel).

It’s interesting to note how well fighting games, aside of course from omitting the physical side, can capture the art and spirit of fighting. Thinking fast, the pressure of execution and the focus and spirit required to win. Patterns get punished, counter strategies devised and player or styles analyzed and tore down meticulously. The mind games; getting in the other guy’s head, frustrating him, making him get angry and make mistakes like getting overly careless and aggressive, dropping his guard. Momentum and bouncing back.

One thing’s clear from that article. Playing fighting games competitively, heck any environment that’s that competitive, can be pretty relentless. There’s a difference between playing leisurely and trying to carve out a living surrounded by sharks. Everyone’s constantly striving to improve, looking for an edge. You can’t just get on top (if you can ever make it there in the first place), and then rest your ass, 'cause you’ll be history soon. Gaming seems particularly brutal. Today’s hero, tomorrow’s zero.

And y’know the skill level. You think you’re good at something, and then you watch this guy. And then a few years down the line (or less), they’re doing things in a game you never even thought possible. It can however be good fun to have others do the heavy lifting for you and just marvel at the skill and watch the drama unfold, while you learn the ins and outs, take your knowledge of a game (sport) to the next level and start seeing things you didn’t before and appreciate it all. I’ll just reserve that for something a little less ADHD.

You should play it again, as an adult. It makes the most sense of any point and click adventure game.

It is worth it for the pixel art, cut scenes and atmosphere alone.
I like Amanita Design’s work.

Bought this on PC yesterday and realized the only guy I remember how to play is Ganryu, who isn’t here. I picked him in 5 because he’s a sumo man, and I ended up digging him because I understood his basic gameplan and his style wasn’t too tappy-tappy Tekken, if that makes sense. He was pretty easy, he had a long-range (but blockable) command grab that I overused, and I really liked his follow-up options against grounded opponents.

Googling suggests he was never a popular character though. :cry:

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I bought Street Fighter V too and the only World Warrior missing is E. Honda. :cry:

Oh yeah, I definitely notice a difference in reaction times, skills and tolerance for that stuff now in my thirties as opposed to my teenage years. Fighting games must be similar, I just didn’t play them seriously back then…

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i have been watching the rocky movies and rocky iv felt like a tekken movie to me. it got me in the mood. also ive always liked that tekken has the one boxing guy who has zero kicks. ok i think he has like 2 kicks but theyre like recovery counter things not normal attacks. two of his 4 face buttons are just heaps more evades. thats so cool. so i bought this game and it will arrive in the mail soon. i used to play fucking tonnes of tekken on psp. i like how big impacts feel in tekken and i like the pace and the wall juggles and how you can really feel each button press. punch punch kick punch. It’s very honest in its presentation. i like the horrible disgusting metallica x anime vibe, i like the chinese girl who has really cool big plastic bangles which are also hairties somehow and her best friend is a panda. i like that the boss fight in tekken 4/dark resurrection is your dead great grandfather who is a devil on fire in hell and he has a huge demon mouth chest. i like raven who has the stance where he is like turned around. raven is a girl now apparently. i like how in tekken 4 you could beat the entire yoshimitsu campaign by tapping x and nothing else with that double spin kick attack. that rules. i like paul and his dumb hair both up and down. i like that he just does more damage than every other character and ppl are cool with that. i have no interest in learning the game or playing online but i will punch and kick the shit out of some arcade mode for a while. its tekken time baby

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I think you’ll have fun with that yeah. But I don’t know that there will be many cheap moves to exploit! Tekken 7 is real. It’s not as cheesy as some previous entries were. I’m looking forward to your report when you do get around to playing it!

This game fucking slaps I love treasure battle mode. I have a fish themed healthbar.


I like the “go easy on me” thing but I changed it to one that says “TEKKEN 7” cause i think that’s hilarious for some reason

The music completely fucking sucks except for the music in the customisation menu so I’ve been hanging out there a lot.
I wish there were more pants to put on your characters though cause almost all the pants suck. It’s hard to make a good outfit with bad pants. I love this sweatsuit top I have on xiaoyu but there are no matching pants for it!!

Here is winter xiaoyu

Here is lily on a cold Sunday going to purchase expensive tea after reading the tea thread on selectbutton dot net

Here is master raven as missy elliot

All my outfits are like “want anything from the shops” outfits I guess as a reaction to how insane everyone looks in this game.

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Season 2 pass was worth it for the Summer Lesson costumes lol

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Still no great pants options, though. I put most people in the distressed jeans and call it a day. I’d wear those.