returned to haloruns and found some neat things
first, High Charity is below 1 minute, with a very fast execution of the âmelee glitch around the outside of the map to the cutscene triggerâ strategy
and rocats has invented a âJohn Wick%â which is basically a superplay - kill every enemy in the level run
Why donât they call this UV-Max just for traditionâs sake
today I learned that there was an excitebike on the N64. how did I not know this??
Excitebike 64 came out like, the same month as Perfect Dark, and was one of the very last gasps of anticipated N64 games. pretty sure this game would have been way bigger if it had come out a year or so earlier
also, just in case you wanted to feel old, the gap between Excitebike (Famicom/NES, 1984) and Excitebike 64 (N64, 2000) is 16 years, and the gap between Excitebike 64 and now is 22 years lol
16 years is also the same gap as between ExciteTruck (2006) and the present
Edit: Photosensitivity warning for the second track, Rainforest Run, which has unfortunate flashing lights
This is a very broad question I guess but is there much rhyme or reason for what games catch on in the speedrunning community?
Oh hm, first you would have to define what you mean by âspeedrunning communityâ. Because thatâs as fractured and diverse as the âvideogaming communityâ depending on how you want to categorize it!
Speaking for myself, I just decided as sort of a New Yearâs goal to pick up a game in a deliberate choice of âokay Iâm going to go through the process of speedrunning itâ. And then surprisingly did so to the point of obsession for under two years. That game had one other person running it at the time and they stopped just shortly after I submitted my first time so there was very little in the way of community connection for me. But then there was 5 individuals that had submitted times ever and a just as small fraction of people that played the game on Steam or experienced it at all.
So I guess it boils down to a numbers game; the more popular a game in general the more people would run across it and resonate with the mechanics enough to stay around and refine their craft. And I guess accessibility is a huge thing too. The reason why you have so many enthusiasts for Mario or Zelda games is that emulation is good enough to let you enter cheaply into that space, whereas someone trying to get Asian Dynamite the Dynamite Deka arcade only release from Japan would find starting much more difficult.
Iâll note that accessibility also intersects with the speedrunning communities themselves, but I would be hard pressed to name one that is elitist or brushes off newcomers to the scene.
Yeah I guess itâs just interesting to me when like, a licensed SpongeBob game winds up with a dedicated speedrunning community around it. Just these sorta throwaway games getting a second life because itâs just glitchy enough that breaking the game is interesting. I dunno. Itâs possible I donât have a deep understanding of the real ethos or something like that.
saying spongebob ps2 is some liscened throwaway game is like saying ducktales nes is some liscensed throwaway game though ![]()
I mean Iâm happy to stand corrected. Iâve never heard people sing its praises the way they do with Ducktails but maybe thatâs just a generational thing cause itâs not a game I grew up with.
Thereâs going to be outliers that somehow manage to get an inordinate number of people to go âooh, this looks cool to play fastâ. Whether thatâs from streamer personalities showing off this somewhat mediocre game they found some interesting glitchy behaviour to their community (Spongebob), or a community to specific series of games decides that randomizing elements makes the route so much more deep to follow (Final Fantasy Free Enterprise), or even another community that bubbles up obscure games that have little activity to be voted on every month to be the focus (Obscure Speedruns Club via discord, though even that doesnât give it enough juice for follow through frequently).
last i checked the âcommunityâ is very much an emergent phenomenon that arises out of a bunch of people independently deciding to go very deep on their specific games. sometimes a runner of a specific game will heavily evangelize to get more people to run the game, because competition makes things more fun. otherwise it tends to be games that have a strong fanbase that have developed that strong existing speedrun community (e.g. Zelda Mario etc), then catch on among speedrunners of other games. e.g. a lot of people have sm64 or super metroid as a side game in addition to their main game, just because itâs established.
same way, maybe, that a lot of STG players know at least a little about dodonpachi/DOJ. itâs already popular in the community so the entryway for new players is easier - you have tutorials/guides/routes etc.
in addition to that you have âmeme gamesâ that get picked up, e.g. because someone notices theyâre super glitchy and full of tricks, or a popular speedrun streamer picks it up, etc. usually itâs speedrunners watching twitch streams of others and if a game looks fun to run then there you go.