I think I identify with Hein, what little I’ve seen of him.
Angel’s Unchained Circle looks kinda… limp. I’m disappointed with how it looks in motion. I haven’t had time to watch all of this yet.
finally, i can be the world’s greatest pillow fighter with meitenkun
I like the way Kensou is animated. Weird that they seem to have aged him down…
Is Meitenkun the new Bao?
Reeetsu hafablastu! South Town sure has a strange dialect. Doesn’t seem to fit anywhere else in Florida…
Alice would make the most sense if she were Rock’s girlfriend. Since, you know, Mary must be more or less like Rock’s stepmom. And you know how people are.
Hahaha! She has a Diving Tackle?
evo stream
So far my biggest qualm with this game is that I don’t like the selection screen.
Which KoFs had a select screens you did like?
KOF 2000 has an amazing character select.
XI & XIII are also quite good.
Yes, 2000 is good. Here is a super predictable response: I love the 2001 screen for how gonzo it is. Weirdest portraits ever. '99 is nice, with its huge portraits and weird symmetry. Every part of '99 feels very carefully designed. The “How To Play” demo is amazing.
XIII’s screen is kind of boring. And XIV has even less going on. Very utilitarian.
I love the dark, monochromatic grid, Eisuke Ogura portraits and order select in XII a great deal. Not that this is a high bar, but I consider it the best character select and overall fighting game UI from the last decade. I like Nona’s idiosyncratic posing, but 2001 has a kind of garish and inconsistent feel befitting of a game made in the precise circumstances 2001 was made in.
That is fair. Keeping tbose circumstances in mind, I like the dissonance. Like, in a vacuum it’d maybe be icky, but the clashing elements fit everything else the game has going on, expressively.
7 character demo on PSN next Tuesday. No online.
Something I really adore: watch Nelson’s arm.
For no good reason, they decided to replicate sprite mirroring silliness. If he’s facing to the right, his robo-arm is his left one. If he’s facing to the right, it’s his right arm.
JUST BECAUSE THEY CAN, apparently.
this game looks real good. I hope they hurry up and get it on PC.
https://twitter.com/frionel26/status/754408530464088064
rip
frionel’s twitter in general has a lot of info from their panel.
they’re still saying ‘just trust us’ on the netcode, of course.
“No plans for now” doesn’t suggest “never” to me. SNK is on record as being as conservative as they can be with KOF XIV, since it seems to be a test balloon for the current-day FG market for them. No DLC promises, they’re just trying to throw out a complete enough game to (likely successfully) pull some eyeballs off Street Fighter V and see what money they can attract. But I think it’s safe to say that a PC port will be at least partially dependent on how well the PS4 version sells. And it may do all right; the press on this game in enthusiast circles has done an almost-total 180 from “shit sux” to “this game looks AWESOME”. The only variable is of course non-enthusiast consumers who will still probably be alienated by the graphics long before they consider the gameplay. So I really dunno if SNK will be any more successful than Capcom in courting that crowd just by trying to shout “content!” louder than “graphics!”
I have zero faith in their netcode for US play. If it turns out to be good I will be very (pleasantly) surprised. I will of course favor playing this game locally rather than over the Internet, but I hope the netcode (and/or supporting architecture, where hopefully they’ll be less caveman than SF5’s 8f delay implementation) ends up at least “meh” like SF5 so that netplay can fuel this game’s numbers.
I felt really happy for SNK when I saw that story trailer. It really felt like an old friend was coming back and I was more than happy to welcome them.
Good job, SNK! Nice to have you back.