Big post: http://forums.shoryuken.com/discussion/comment/10496706/#Comment_10496706
Mechanics overview: KOFXIV Gameplay System (Playstation Experience Build) - YouTube
Rumored cast:
China Team: 恶魇青年 (?), 糖葫芦 (Tung Fu Rue), 枕头少年 (?)
Japan Team: 草蕹京 (Kyo Kusanagi), 二阶堂红丸 (Benimaru Nikaido), 大门五郎 (Goro Daimon)
Fatal Fury Team: Terry Bogard, Andy Bogard, 东丈 (Joe Higashi)
Art of Fighting Team: 坂崎良 (Ryo Sakazaki), Robert Garcia, 坂崎百合 (Yuri Sakazaki)
K’ Team: K’, Maxima, Kula Diamond
Kim Team: 金家藩 (Kim Kaphwan), 他师父 (Kim’s Master), 他师母 (Kim’s Wife)
Criminal Team: 犯人陈 (Prisoner Chang Koehan), 犯人蔡 (Prisoner Choi Bounge), 新人囚犯 (Newcomer Prisoner)
Women Fighters Team: 不知火舞 (Mai Shiranui), King, Alice
Ikari Team: Ralf Jones, Clark Still, Leona Heidern
Psycho Soldier Team: Athena Asamiya, 椎拳崇 (Sie Kensou), 摸元斋 (Chin Gentsai)
Yagami Team: 八神庵 (Iori Yagami), Mature, Vice
Mexico Team: Ramon, Angel, Tizoc
Palace Wan Team: 脸谱女 (Acting Mask Girl), 电属性少女歌手 (Teenage Girl Singer with Electric Element), 神秘兜帽男 (Mysterious Hooded Man)
South Town Team: Geese Howard, Billy Kane, 营家新人 (?)
South America Team: 巴西忍者 (Brazilian Ninja), 残障拳击手 (Handicap Boxer), 拉丁美女 (Pretty Latin Girl)
Alternate World Team: 娜可露露 (Nakoruru), Love Heart, 龙娘 (Mui Mui)
Mid-boss: 俄罗斯富豪 (Russian Billionaire)
Final Boss: 人形态非人类物种 (Non-Human Species)
Obligatory pics:
The implementation of Max Mode this time is interesting. It still costs 1 meter, it still powers up your DMs, it still gives you access to a super duper move, but it doesn’t give you extra cancel points or increased damage or anything. Instead it just wholesale changes all of your specials into EX specials and this doesn’t necessarily mean the moves are better- they’re just different. For example Andy’s fireball turns into a slow moving orb. Since you can’t do the regular specials anymore Max mode doesn’t give your character more options but it instead just changes them. This is a very different way to go about a system-wide super mode compared to I think most games’. It’s hard to say what the design methodology behind EX moves is without knowing more move lists but I am curious to see what comes out of it. It sounds like it could very easily make EX moves too situational to use if the system isn’t designed right, since you have to have a moment to activate max mode and then only have access to them for a short amount of time.
Edit: In the mechanics overview video there’s a comparison between Andy’s regular fireball and EX fireball. It’s difficult to tell but maybe the EX ball isn’t slower, it just has quicker recovery such that you can catch up with the fireball? In that case it is just a straight improvement over the regular version.