Share and talk about your visual art


#123

Found some scans of old childhood drawings on my computer, and I figure they’re not against the rules of the thread:

This one is supposed to be Grouchy the Tiger pressing the button at a pedestrian crossing. The little thumbnail version in the corner is supposed to show what is happening

I revisited the character in my university painting class, only now he is begging on the streets:

This one shows some bug characters I made up and wrote stories about. I remember there were some good bugs and bad bugs. Here you can see the big ant dude has chained an earthworm to a wall and is threatening him with an axe, while the evil Bee is escaping on foot.

Here’s some pages of unfinished comics I made when I was around 12 or so. This first one got up to the last page before I gave up for some reason:


#124

dang im really diggin on 12-year-old you’s style


#125

As of recently, I’ve been doing portraits of the members of the party in one of the tabletop campaigns I currently partake in.
Featuring:
The Anemic Artificer


The Young, Strong, Swamp Hag

The Holy Monk


#126

A gem bonner

Welcome home, traveller


#127

(mine)


#128

Some more brick brutalism.


#129

rough paintsketch for bootleg bart t-shirt


#130

Has Bart Simpson graduated to Ocarina of Time nose now


#131

he wanted more triangles on his head


#132

Making some sprites for the next iteration of CombatJr


#133


i revived my old art tumblr and ma-ha-haaan was that a worthy move


(same Original the Characters Do Not Steal as the 'bove)

edit: oh heres the link btw plz have a look :3


#135

been doing Inktober this month




currently behind by 2 and need to catch the hell up lol ;_;


#136

Couple of pieces I’ve put on Patreon


#137

summer is officially over
i biked over a thousand miles
here’s more things i saw and liked



























cu next ride


#138

Here’s something I spent way too much time on.

Sometimes a fun thing to do is to download a map from vgmaps and replace all the tiles. You know, for fun. Inspired by the pixels are not square topic as well as the announcement of a new game in the series, I spent most of the weekend doing this with the first level of Blaster Master. Then I took some screenshots and filtered them up. Here:

And here’s the full level, in case anybody wants to play with it.


#139

What’s that filter

(I will never stop asking about filters apparently)

If you did it in an emulator at all


#140

Nah, I did it in Photoshop. I offset the red and green channels, added motion blur, an rgb overlay, then curved the whole thing outwards ever so slightly. If anyone has a more convincing method, I’m all ears.

This wouldn’t work on an NES, by the way. I adhered to pallet restrictions but went way over on tile count.


#141

That might possibly be replicable in RetroArch, idk

Not prodded its various shaders sliders yet


#142

The shaders are pretty standard and you should be able to do any fullscreen shader you want. I haven’t really jumped into it.

There’s also an option in RetroArch under Video called “filters” that seems to be a second shader pass; there’s filters for RF, Composite, S-Video, RGB that do admirable jobs of breaking colors and smudging in historic ways. They can be combined with the normal shader system but seem to assume a SNES resolution.


#143

yes, the filters are a legacy from when retroarch was just a frontend for bsnes.