Having trouble with that too, but less so! I definitely best work ‘inverted’ to how I’m supposed to; instead of painting from formed outlines inwards, I’m painting outwards to create the form. (maybe I should try working with other people’s line art for awhile to get a feel for things; nothing publicly showable of course) Actually not so much a fan of pixel art but finding it plays to my strengths more than other models do.
Since it’s mostly a matter of keeping motivation up I’m just trying to keep it simple for the time being. Real goal is I just want to get the vocabulary and knowledge down so that, when it comes time to talking w/ artists and other non-technical people, that we can get on the same page wrt assets and such. I don’t think I have the real talent or drive to get especially good, but I need a good basis.
Aliased pens are a thing but not sure how I feel atm.
edit: Now that more of the day has passed and I’m not completely braindead; what I meant earlier is that back during earlier attempts at game projects, when we had an art shortfall and nobody was sure how to communicate how things should look in a meaningful way to artists, I had to pick up the slack, and being a programmer, this meant I tried to solve all problems with programming. This did not end well. So I would at least like to get competent on being able to communicate how things should go; and I’ve already learned a heck of a lot on that front. But it’d be nice to improve on the rest too, you know?